Files
UnrealEngineUWP/Engine/Source/Developer/PhysicsUtilities/PhysicsUtilities.Build.cs
tyson brochu e84463686d SkeletalMeshEditor: add option to use level sets when running "Generate All Bodies"
#jira UE-167098
#rb kriss.gossart
#preflight 634dae93305a762e7e58bdf2

[CL 22576877 by tyson brochu in ue5-main branch]
2022-10-17 16:34:23 -04:00

30 lines
617 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class PhysicsUtilities : ModuleRules
{
public PhysicsUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"PhysicsCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"MeshUtilitiesCommon",
"MeshUtilitiesEngine",
"GeometryCore" // For mesh to level set conversion
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "VHACD");
}
}