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izzy
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UnrealEngineUWP
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917f91f1dcf8fa6d06cd9760dec0d90077feb708
UnrealEngineUWP
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NaniteBuilder
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jian ru
60d5606640
Do not use the old mesh simplifier weights for nanite fallback mesh LOD0. Changing the weights alters the error calculation and makes any non-zero TargetError invalid.
...
[FYI] brian.karis [CL 22473882 by jian ru in ue5-main branch]
2022-10-12 00:58:18 -04:00
..
Private
Do not use the old mesh simplifier weights for nanite fallback mesh LOD0. Changing the weights alters the error calculation and makes any non-zero TargetError invalid.
2022-10-12 00:58:18 -04:00
Public
Feed the same set of weights to FMeshSimplifier when generating LODs for nanite fallback meshes to ensure that auto-computed LOD transition screen sizes are consistent
2022-10-11 12:15:30 -04:00
NaniteBuilder.Build.cs
Adaptive tessellator
2022-07-01 16:39:03 -04:00