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917f91f1dcf8fa6d06cd9760dec0d90077feb708
UnrealEngineUWP
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Engine
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AssetTools
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History
jared cotton
5550406045
Fix for errors in
https://horde.devtools.epicgames.com/job/635beeaae24ac41a63dee15a
being caused in UE5-Main
...
#preflight none [CL 22835905 by jared cotton in ue5-main branch]
2022-10-28 15:39:01 -04:00
..
AssetTypeActions
Editor - Beginning the process to no longer make loading all assets you right click in the content browser. The first step, is setting up the code to have a deprecation flag DEPRECATE_ASSET_TYPE_ACTIONS_NEEDING_LOADED_OBJECTS, this will make it illegal to implement GetActions on all AssetTypeAction implementations. Checked in disabled, enable it locally to begin trying to implement the recommended method detailed in the IAssetTypeActions header. WIP. One of the things this change does is outlaw (regardless of deprecation) the HasActions() function, this function is no longer used at all, and so we may as well remove its implementation, it also works well as a canary in finding other samples and things that need to be upgraded.
2022-10-14 16:59:41 -04:00
AdvancedCopyCustomization.h
Adjustments to allow easier advanced copy customization
2022-08-09 16:34:05 -04:00
AssetToolsModule.h
Editor - Beginning the process to no longer make loading all assets you right click in the content browser. The first step, is setting up the code to have a deprecation flag DEPRECATE_ASSET_TYPE_ACTIONS_NEEDING_LOADED_OBJECTS, this will make it illegal to implement GetActions on all AssetTypeAction implementations. Checked in disabled, enable it locally to begin trying to implement the recommended method detailed in the IAssetTypeActions header. WIP. One of the things this change does is outlaw (regardless of deprecation) the HasActions() function, this function is no longer used at all, and so we may as well remove its implementation, it also works well as a canary in finding other samples and things that need to be upgraded.
2022-10-14 16:59:41 -04:00
AssetToolsSettings.h
…
AssetTypeActions_Base.h
Re-submission of 'view' method for AssetEditing (aware of merge issues that will arise in 23.00 and ready to resolve. Also ready with fix for issue that will arise when CL hits /Fortnite-Main in GLTFProxyAssetActions.h)
2022-10-28 00:33:58 -04:00
AssetTypeActions_CSVAssetBase.h
Editor - Beginning the process to no longer make loading all assets you right click in the content browser. The first step, is setting up the code to have a deprecation flag DEPRECATE_ASSET_TYPE_ACTIONS_NEEDING_LOADED_OBJECTS, this will make it illegal to implement GetActions on all AssetTypeAction implementations. Checked in disabled, enable it locally to begin trying to implement the recommended method detailed in the IAssetTypeActions header. WIP. One of the things this change does is outlaw (regardless of deprecation) the HasActions() function, this function is no longer used at all, and so we may as well remove its implementation, it also works well as a canary in finding other samples and things that need to be upgraded.
2022-10-14 16:59:41 -04:00
AssetTypeActivationOpenedMethod.h
Fix for errors in
https://horde.devtools.epicgames.com/job/635beeaae24ac41a63dee15a
being caused in UE5-Main
2022-10-28 15:39:01 -04:00
AssetTypeCategories.h
…
AssetViewUtils.h
…
ClassTypeActions_Base.h
…
CollectionAssetManagement.h
Updating collection manager interface to use FSoftObjectPath for the paths of assets and objects rather than FName.
2022-09-16 20:57:34 -04:00
IAssetTools.h
Reworked the migration tool so that it support moving assets inside of a plugin.
2022-10-26 19:11:52 -04:00
IAssetTypeActions.h
Fix for errors in
https://horde.devtools.epicgames.com/job/635beeaae24ac41a63dee15a
being caused in UE5-Main
2022-10-28 15:39:01 -04:00
IClassTypeActions.h
…
PackageMigrationContext.h
Reworked the migration tool so that it support moving assets inside of a plugin.
2022-10-26 19:11:52 -04:00