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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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917f91f1dcf8fa6d06cd9760dec0d90077feb708
UnrealEngineUWP/Engine/Shaders/Public
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Florin Pascu b056e9a78c ShaderMap now serializes the ShaderPlatform name instead of ShaderPlatform enum
#jira UE-167922
#preflight 635c2a0d0053ddfa53401a82

[CL 22863617 by Florin Pascu in ue5-main branch]
2022-10-31 11:06:18 -04:00
..
Platform
Implements WAVESIZE()
2022-10-21 22:28:49 -04:00
BindlessResources.ush
Working around DXC issues that caused constant buffers to be marked used when we initialized bindless resources for Uniform Buffers.
2022-08-08 15:22:39 -04:00
DualPixelVectorization.ush
Halfs r.TSR.History.GrandReprojection's memory bandwidth
2022-10-26 19:11:31 -04:00
FP16Math.ush
…
LaneVectorization.ush
Rewrites TSR's shading rejection heuristics to reduce ghosting on translucency, pixel shader animations or when motion vector are wrong
2022-06-10 13:22:40 -04:00
Platform.ush
Fix for async compute on platforms with memory boundary restrictions on async compute dispatch indirect arguments
2022-10-31 10:15:11 -04:00
ShaderVersion.ush
ShaderMap now serializes the ShaderPlatform name instead of ShaderPlatform enum
2022-10-31 11:06:18 -04:00
WaveBroadcastIntrinsics.ush
Works arround exessive TSR shader compilation time on SPIRV backends
2022-09-09 13:20:46 -04:00
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