Files
UnrealEngineUWP/Engine/Shaders
tiago costa 46f76117da Don't include emissive and translucent materials when calculating illuminance for auto exposure.
- Extract emissive, diffuse and subsurface color right after base pass before lighting is calculated.
- Calculate illuminance before translucent pass.

#rb brian.karis
#preflight skip

[CL 22948892 by tiago costa in ue5-main branch]
2022-11-03 06:03:43 -04:00
..