Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFileSystem/NetworkFileSystem.Build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

50 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class NetworkFileSystem : ModuleRules
{
public NetworkFileSystem(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/NetworkFileSystem/Private",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Projects",
"SandboxFile",
"TargetPlatform",
});
PublicIncludePaths.AddRange(
new string[] {
"Runtime/NetworkFileSystem/Public",
});
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Sockets",
});
if ((Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.Mac))
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL", "libWebSockets", "zlib");
PublicDefinitions.Add("ENABLE_HTTP_FOR_NFS=1");
PrivateDependencyModuleNames.Add("SSL");
}
else
{
PublicDefinitions.Add("ENABLE_HTTP_FOR_NFS=0");
}
PrecompileForTargets = PrecompileTargetsType.Editor;
}
}
}