You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Up to CL8320930 from DevOnline and 8311605 Merge Down from Main - skipped some Fortnite content/plugins/code where it tried to reintegrate files that had been moved pending investigation #rb none [CL 8321295 by Josh Markiewicz in Main branch]
134 lines
3.9 KiB
C++
134 lines
3.9 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "DSP/EnvelopeFollower.h"
|
|
#include "DSP/Dsp.h"
|
|
|
|
namespace Audio
|
|
{
|
|
// see https://en.wikipedia.org/wiki/RC_time_constant
|
|
// Time constants indicate how quickly the envelope follower responds to changes in input
|
|
static const float AnalogTImeConstant = 1.00239343f;
|
|
static const float DigitalTimeConstant = 4.60517019f;
|
|
|
|
FEnvelopeFollower::FEnvelopeFollower()
|
|
: EnvMode(EPeakMode::Peak)
|
|
, SampleRate(44100.0f)
|
|
, AttackTimeMsec(0.0f)
|
|
, AttackTimeSamples(0.0f)
|
|
, ReleaseTimeMsec(0.0f)
|
|
, ReleaseTimeSamples(0.0f)
|
|
, CurrentEnvelopeValue(0.0f)
|
|
, bIsAnalog(true)
|
|
{
|
|
}
|
|
|
|
FEnvelopeFollower::FEnvelopeFollower(const float InSampleRate, const float InAttackTimeMsec, const float InReleaseTimeMSec, const EPeakMode::Type InMode, const bool bInIsAnalg)
|
|
{
|
|
Init(InSampleRate, InAttackTimeMsec, InReleaseTimeMSec, InMode, bIsAnalog);
|
|
}
|
|
|
|
FEnvelopeFollower::~FEnvelopeFollower()
|
|
{
|
|
}
|
|
|
|
void FEnvelopeFollower::Init(const float InSampleRate, const float InAttackTimeMsec, const float InReleaseTimeMSec, const EPeakMode::Type InMode, const bool bInIsAnalog)
|
|
{
|
|
SampleRate = InSampleRate;
|
|
|
|
bIsAnalog = bInIsAnalog;
|
|
EnvMode = InMode;
|
|
|
|
// Set the attack and release times using the default values
|
|
SetAttackTime(InAttackTimeMsec);
|
|
SetReleaseTime(InReleaseTimeMSec);
|
|
}
|
|
|
|
void FEnvelopeFollower::Reset()
|
|
{
|
|
CurrentEnvelopeValue = 0.0f;
|
|
}
|
|
|
|
void FEnvelopeFollower::SetAnalog(const bool bInIsAnalog)
|
|
{
|
|
bIsAnalog = bInIsAnalog;
|
|
SetAttackTime(AttackTimeMsec);
|
|
SetReleaseTime(ReleaseTimeMsec);
|
|
}
|
|
|
|
void FEnvelopeFollower::SetAttackTime(const float InAttackTimeMsec)
|
|
{
|
|
AttackTimeMsec = InAttackTimeMsec;
|
|
const float TimeConstant = bIsAnalog ? AnalogTImeConstant : DigitalTimeConstant;
|
|
AttackTimeSamples = FMath::Exp(-1000.0f * TimeConstant / (AttackTimeMsec * SampleRate));
|
|
}
|
|
|
|
void FEnvelopeFollower::SetReleaseTime(const float InReleaseTimeMsec)
|
|
{
|
|
ReleaseTimeMsec = InReleaseTimeMsec;
|
|
const float TimeConstant = bIsAnalog ? AnalogTImeConstant : DigitalTimeConstant;
|
|
ReleaseTimeSamples = FMath::Exp(-1000.0f * TimeConstant / (InReleaseTimeMsec * SampleRate));
|
|
}
|
|
|
|
void FEnvelopeFollower::SetMode(const EPeakMode::Type InMode)
|
|
{
|
|
EnvMode = InMode;
|
|
}
|
|
|
|
float FEnvelopeFollower::ProcessAudio(const float InAudioSample)
|
|
{
|
|
// Take the absolute value of the input sample
|
|
float Sample = FMath::Abs(InAudioSample);
|
|
|
|
// If we're not Peak detecting, then square the input
|
|
if (EnvMode != EPeakMode::Peak)
|
|
{
|
|
Sample = Sample * Sample;
|
|
}
|
|
|
|
float TimeSamples = (Sample > CurrentEnvelopeValue) ? AttackTimeSamples : ReleaseTimeSamples;
|
|
float NewEnvelopeValue = TimeSamples * (CurrentEnvelopeValue - Sample) + Sample;;
|
|
NewEnvelopeValue = Audio::UnderflowClamp(NewEnvelopeValue);
|
|
NewEnvelopeValue = FMath::Clamp(NewEnvelopeValue, 0.0f, 1.0f);
|
|
|
|
// Update and return the envelope value
|
|
return CurrentEnvelopeValue = NewEnvelopeValue;
|
|
}
|
|
|
|
float FEnvelopeFollower::ProcessAudioNonClamped(const float InAudioSample)
|
|
{
|
|
// Take the absolute value of the input sample
|
|
float Sample = FMath::Abs(InAudioSample);
|
|
|
|
// If we're not Peak detecting, then square the input
|
|
if (EnvMode != EPeakMode::Peak)
|
|
{
|
|
Sample = Sample * Sample;
|
|
}
|
|
|
|
float TimeSamples = (Sample > CurrentEnvelopeValue) ? AttackTimeSamples : ReleaseTimeSamples;
|
|
float NewEnvelopeValue = TimeSamples * (CurrentEnvelopeValue - Sample) + Sample;;
|
|
NewEnvelopeValue = Audio::UnderflowClamp(NewEnvelopeValue);
|
|
|
|
// Update and return the envelope value
|
|
return CurrentEnvelopeValue = NewEnvelopeValue;
|
|
}
|
|
|
|
int16 FEnvelopeFollower::ProcessAudio(const int16 InAudioSample)
|
|
{
|
|
// Convert to float
|
|
float SampleValueFloat = (float)InAudioSample / 32767.0f;
|
|
|
|
// Process it
|
|
float Result = ProcessAudio(SampleValueFloat);
|
|
|
|
// Convert back to int16
|
|
return (int16)(Result * 32767.0f);
|
|
}
|
|
|
|
float FEnvelopeFollower::GetCurrentValue() const
|
|
{
|
|
return CurrentEnvelopeValue;
|
|
}
|
|
|
|
}
|