Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public
jason petersohn 16328d08b1 Created INavigationDataInterface::IsNodeRefValid(), and implemented in RecastNavMesh. Called by CharacterMovementComponent::PhysNavWalking to detect when the floor drops out.
#rb zak.middleton, mieszko.zielinski


#ROBOMERGE-SOURCE: CL 8696480 via CL 8697480 via CL 8707959
#ROBOMERGE-BOT: (v422-8689730)

[CL 8709009 by jason petersohn in Main branch]
2019-09-16 21:13:10 -04:00
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