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8d8a2d0957ddc63e7ef1fb15949872cdf8050c8a
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private
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ben marsh 81efe5710b LiveCoding: Fix determination of whether a module is part of a project plugin. Such modules report "false" for FModuleStatus.bIsGamePlugin.
#rb none
#jira UE-71399

#ROBOMERGE-SOURCE: CL 5365389 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5368509 by ben marsh in Main branch]
2019-03-12 10:10:07 -04:00
..
External
LiveCoding: Allow editor thread to keep running while server is processing modules.
2019-03-12 10:09:33 -04:00
LiveCodingLog.cpp
…
LiveCodingLog.h
…
LiveCodingModule.cpp
LiveCoding: Fix determination of whether a module is part of a project plugin. Such modules report "false" for FModuleStatus.bIsGamePlugin.
2019-03-12 10:10:07 -04:00
LiveCodingModule.h
LiveCoding: Fix determination of whether a module is part of a project plugin. Such modules report "false" for FModuleStatus.bIsGamePlugin.
2019-03-12 10:10:07 -04:00
LiveCodingSettings.cpp
LiveCoding: Make properties for toggling on/off for engine modules hidden in installed builds.
2019-03-11 18:58:59 -04:00
LiveCodingSettings.h
LiveCoding: Tweaks to live coding settings.
2019-03-11 18:57:53 -04:00
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