Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/AwsTask.cs

103 lines
2.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using AutomationTool;
using EpicGames.Core;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
using System.Xml;
namespace AutomationTool.Tasks
{
/// <summary>
/// Parameters for a spawn task
/// </summary>
public class AwsTaskParameters
{
/// <summary>
/// Arguments for the newly created process.
/// </summary>
[TaskParameter(Optional = true)]
public string Arguments;
/// <summary>
/// Environment variables
/// </summary>
[TaskParameter(Optional = true)]
public string Environment;
/// <summary>
/// File to read environment from
/// </summary>
[TaskParameter(Optional = true)]
public string EnvironmentFile;
/// <summary>
/// Write output to the log
/// </summary>
[TaskParameter(Optional = true)]
public bool LogOutput = false;
}
/// <summary>
/// Spawns AWS CLI and waits for it to complete.
/// </summary>
[TaskElement("Aws", typeof(AwsTaskParameters))]
public class AwsTask : SpawnTaskBase
{
/// <summary>
/// Parameters for this task
/// </summary>
AwsTaskParameters Parameters;
/// <summary>
/// Construct an AWS CLI task
/// </summary>
/// <param name="InParameters">Parameters for the task</param>
public AwsTask(AwsTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override async Task ExecuteAsync(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
await SpawnTaskBase.ExecuteAsync("aws", Parameters.Arguments, EnvVars: ParseEnvVars(Parameters.Environment, Parameters.EnvironmentFile), LogOutput: Parameters.LogOutput);
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
yield break;
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
yield break;
}
}
}