Files
UnrealEngineUWP/Engine/Source/Developer/MessageLog/MessageLog.Build.cs
Robb Surridge a34eda9895 Make a delegate on the main frame that can be used to request resources, which plugins can register to listen for.
#rb lauren.barnes
#jira none
#preflight 6217d7cdd71b6cfc9d5b09c5

[CL 19200955 by Robb Surridge in ue5-main branch]
2022-03-01 12:29:13 -05:00

45 lines
950 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MessageLog : ModuleRules
{
public MessageLog(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Developer/MessageLog/Private",
"Developer/MessageLog/Private/Presentation",
"Developer/MessageLog/Private/UserInterface",
"Developer/MessageLog/Private/Model",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Slate",
"SlateCore",
"InputCore",
}
);
if (Target.bBuildEditor)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Documentation",
"MainFrame"
}
);
}
if (Target.bCompileAgainstEngine && Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}