Files
UnrealEngineUWP/Engine/Source/Developer/AutomationDriver/AutomationDriver.Build.cs
Jerome Delattre 1757965393 Moving AutomationDriver tests to its own plugin so user can enable it an run the sample more easily.
#jira none
#rb Justin.Sargent
#rnx

[CL 14694238 by Jerome Delattre in ue5-main branch]
2020-11-09 17:16:54 -04:00

36 lines
893 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AutomationDriver : ModuleRules
{
public AutomationDriver(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Developer/AutomationDriver/Public",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/AutomationDriver/Private",
"Developer/AutomationDriver/Private/Locators",
"Developer/AutomationDriver/Private/MetaData",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"InputCore",
"Json",
"Slate",
"SlateCore",
}
);
}
}