Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleExternal.cs
ben marsh cf4a18955c Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4718806 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4718825 by ben marsh in Dev-Networking branch]
2019-01-14 12:15:37 -05:00

29 lines
778 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tools.DotNETCommon;
namespace UnrealBuildTool
{
/// <summary>
/// A module that is never compiled by us, and is only used to group include paths and libraries into a dependency unit.
/// </summary>
class UEBuildModuleExternal : UEBuildModule
{
public UEBuildModuleExternal(ModuleRules Rules)
: base(Rules)
{
}
// UEBuildModule interface.
public override List<FileItem> Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, ISourceFileWorkingSet WorkingSet, TargetMakefile Makefile)
{
return new List<FileItem>();
}
}
}