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8a51319dfe0331d20d99a46a2daae2c8bda3c2f1
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem
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robert seiver b7de6b84e9 Move BezierUtilities into a more appropriate place: Engine/Classes/Curves. This also fixes a circular dependency created in CL 31592109 and temporarily patched in CL 31594398
#rb Yoan.StAmant

[CL 31612580 by robert seiver in ue5-main branch]
2024-02-19 11:01:37 -05:00
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Private
Move BezierUtilities into a more appropriate place: Engine/Classes/Curves. This also fixes a circular dependency created in CL 31592109 and temporarily patched in CL 31594398
2024-02-19 11:01:37 -05:00
Public
Use an existing adaptive tessellation algorithm in BezierUtilities to subdivide the spline in SplineNavModifierComponent. This algorithm adapts to the curvature of the spline so that curvier spots get broken down into more linear segments for higher fidelity
2024-02-16 16:54:19 -05:00
NavigationSystem.Build.cs
Temporary fix to circular dependency caused by 31581755
2024-02-16 19:14:21 -05:00
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