Files
UnrealEngineUWP/Engine/Source/Runtime
kevin macaulayvacher 8a51319dfe DoesPackageExist AssetRegistry optimization: Re-enables optimization to avoid scanning on disk for corrected casing for FNames by changing the check to determine when the IoDispatcher is in use.
We expose the previously private, and unused HasScriptObjectsChunk method to the IODispatcher, as multiple codepaths are relying on this path to determine if the IoDispatcher is being used at runtime to load from chunks.

#jira UE-206417
#rb Per.Larsson
[FYI] Francis.Hurteau

[CL 31615213 by kevin macaulayvacher in ue5-main branch]
2024-02-19 12:40:05 -05:00
..
2024-02-16 15:54:15 -05:00
2024-02-16 18:32:46 -05:00
2024-01-25 17:45:54 -05:00
2024-02-14 17:10:17 -05:00
2024-02-12 15:40:23 -05:00