Files
UnrealEngineUWP/Engine/Source/Developer
mark satterthwaite e5f394829c Fix compiling shaders to Metal that use SceneDepth nodes but do not write any color targets - only depth. If a shader writes nothing at all then it will assume float4 input for the fragment fetch binding.
#rb none

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: mark.satterthwaite
#ROBOMERGE-SOURCE: CL 5295610 via CL 5295687 via CL 5306310 via CL 5306417
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5321960 by mark satterthwaite in Dev-Anim branch]
2019-03-06 18:01:43 -05:00
..
2019-02-22 11:35:30 -05:00
2019-02-28 17:23:22 -05:00