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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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896eeb06935d210ea525942e3653124a16346925
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
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bryan sefcik 5b7ea0e9e5 Fixed -NoPCH -DisableUnity compile issue in ShaderCompilerCore.h
#preflight 62d0a1fd2e3e5993c30bdba6

[CL 21101265 by bryan sefcik in ue5-main branch]
2022-07-14 19:33:58 -04:00
..
Private
Use DDPI option to use the compressed transforms with scenedata. For platforms not supporting nanite, using non compressed transforms saves 0.4ms on the GPU.
2022-07-14 17:05:33 -04:00
Public
Fixed -NoPCH -DisableUnity compile issue in ShaderCompilerCore.h
2022-07-14 19:33:58 -04:00
RenderCore.Build.cs
…
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