Files
UnrealEngineUWP/Engine/Source/Runtime
andrew rodham 1f802b167c UMG: UUMGSequencePlayer::Stop no longer forcibly flushes the runner, and waits until it has been flushed before Finishing the animation
- This is currently enabled by default, but controllable through the UMG.AsyncAnimationControlFlow cvar (false disables this new flow)
  - When an animation would usually be ticked by the animation tick manager, it now schedules an update on Stop, and queues a latent action to finish stopping before it completes the operation

#preflight 62d062daa6141b6adffe1a58

#ROBOMERGE-AUTHOR: andrew.rodham
#ROBOMERGE-SOURCE: CL 21098241 via CL 21098336 via CL 21099091 via CL 21099416
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21106277 by andrew rodham in ue5-main branch]
2022-07-15 03:41:33 -04:00
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