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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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885e418cc866c7e20ea06fed91da4d0661cd3fbb
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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Chris Bunner 8ff51ce5f7 Use previously imported/calculated tangents as initial value during skeletal fbx import smoothing step (better matches static behaviour). UE-16898
[CL 2590014 by Chris Bunner in Main branch]
2015-06-17 09:50:07 -04:00
..
Allocator2D.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Allocator2D.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
DisjointSet.h
TArray::Init deprecated, as it's not obvious from the name that it leaves elements unconstructed.
2015-03-28 06:38:28 -04:00
LayoutUV.cpp
Add a matching PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS for PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS instead of using basic PRAGMA_POP
2015-05-12 17:41:47 -04:00
LayoutUV.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
MeshUtilities.cpp
Use previously imported/calculated tangents as initial value during skeletal fbx import smoothing step (better matches static behaviour). UE-16898
2015-06-17 09:50:07 -04:00
MeshUtilitiesPrivate.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
SkeletalMeshTools.cpp
Changes from PVS-Studio, these could introduce small behavior change.
2015-03-27 16:11:50 -04:00
SkeletalMeshTools.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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