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izzy
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UnrealEngineUWP
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885e418cc866c7e20ea06fed91da4d0661cd3fbb
UnrealEngineUWP
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MeshUtilities
History
Chris Bunner
8ff51ce5f7
Use previously imported/calculated tangents as initial value during skeletal fbx import smoothing step (better matches static behaviour). UE-16898
...
[CL 2590014 by Chris Bunner in Main branch]
2015-06-17 09:50:07 -04:00
..
Private
Use previously imported/calculated tangents as initial value during skeletal fbx import smoothing step (better matches static behaviour). UE-16898
2015-06-17 09:50:07 -04:00
Public
Removed experimental setting for large fbx file import. The improvements are always enabled now
2015-05-29 14:09:53 -04:00
MeshUtilities.Build.cs
Material flattening functionality moved to a new module MaterialUtilities
2015-04-29 22:39:01 -04:00