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- Minor fixes, Linux-specific additions (like preferred source code accessor setting or building ForsythTriOO) and tweaks (log level, etc). #codereview Josh.Adams [CL 2237893 by Dmitry Rekman in Main branch]
17 lines
673 B
C++
17 lines
673 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "SourceCodeAccessPrivatePCH.h"
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#include "SourceCodeAccessSettings.h"
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USourceCodeAccessSettings::USourceCodeAccessSettings(const class FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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#if PLATFORM_WINDOWS
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PreferredAccessor = TEXT("VisualStudioSourceCodeAccessor");
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#elif PLATFORM_MAC
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PreferredAccessor = TEXT("XCodeSourceCodeAccessor");
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#elif PLATFORM_LINUX
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GConfig->GetString(TEXT("/Script/SourceCodeAccess.SourceCodeAccessSettings"), TEXT("PreferredAccessor"), PreferredAccessor, GEngineIni);
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UE_LOG(LogHAL, Log, TEXT("Linux SourceCodeAccessSettings: %s"), *PreferredAccessor);
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#endif
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} |