Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs
ben marsh d8b6de1e2f UBT: Prevent DebugGame compile environment from having different ORIGINAL_FILE_NAME macro to the development build environment. This is only needed when compiling resources for binaries. Also prevent the precompiled manifest being written to if it doesn't change.
#rb none
#jira UE-69434

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4877079 in //UE4/Release-4.22/... via CL 4877081
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4877087 by ben marsh in Dev-VR branch]
2019-02-01 23:05:09 -05:00

54 KiB