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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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869d7abbcb3eb2379ebcd5de8bbb698223962dfd
UnrealEngineUWP/Engine/Source/Runtime/SlateRHIRenderer
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jeannoe morissette a55062b58e VulkanRHI: Temporarily disable gpu stat accumulation during modal dialog's 'long frame' to prevent OOM from staging buffer accumulation.
#rb Mihnea.Balta
#jira UE-148255
#preflight 62a89264cf54a658ee0e8316
#lockdown Mihnea.Balta

#ROBOMERGE-AUTHOR: jeannoe.morissette
#ROBOMERGE-SOURCE: CL 20674492 in //UE5/Release-5.0/... via CL 20675969
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)

[CL 20679016 by jeannoe morissette in ue5-main branch]
2022-06-15 19:31:56 -04:00
..
Private
VulkanRHI: Temporarily disable gpu stat accumulation during modal dialog's 'long frame' to prevent OOM from staging buffer accumulation.
2022-06-15 19:31:56 -04:00
Public/Interfaces
Slate: Clear the uncached draw elements and the batches elements once they are rendered. We do this to remove hard references to the Glyph Sequence from the previous frame. Cached draw elements are still cached. An old Glyph Sequence may still be a reference in a cached element but it is the responsibility of the SWidget to do the proper invalidation. Deprecated the FSlateRenderer::GetDrawBuffer to remind the user to call FSlateRenderer::ReleaseDrawBuffer.
2022-02-24 23:56:41 -05:00
SlateRHIRenderer.Build.cs
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