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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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869d7abbcb3eb2379ebcd5de8bbb698223962dfd
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavMesh
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frederic doll 4c91d49a74 Manually integrate CL20702203 from FN_Main
#ROBOMERGE-AUTHOR: frederic.doll
#ROBOMERGE-SOURCE: CL 20702610 via CL 20702708
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v968-20684695)

[CL 20704652 by frederic doll in ue5-main branch]
2022-06-17 12:14:04 -04:00
..
NavMeshBoundsVolume.h
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NavMeshPath.h
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NavMeshRenderingComponent.h
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NavTestRenderingComponent.h
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PImplRecastNavMesh.h
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RecastHelpers.h
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RecastInternalDebugData.cpp
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RecastInternalDebugData.h
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RecastNavMesh.h
[Navmesh] Use FNavTileRef instead if int32 for updated tiles to fix issue where a tile would be reuse from the tile pool while it would still be referenced in the updated tile list (causing unpredictable results).
2022-06-08 12:29:58 -04:00
RecastNavMeshDataChunk.h
[Navmesh] Use FNavTileRef instead if int32 for updated tiles to fix issue where a tile would be reuse from the tile pool while it would still be referenced in the updated tile list (causing unpredictable results).
2022-06-08 12:29:58 -04:00
RecastNavMeshGenerator.h
Manually integrate CL20702203 from FN_Main
2022-06-17 12:14:04 -04:00
RecastQueryFilter.h
…
RecastVersion.h
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