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- Added FAnimPose, a script-friendly helper structure to generate/read/write evaluated anim poses - Added API to populate AnimPose from AnimationSequenceBase, USkeleton (ref pose) and AnimBlueprint #jira none #rb Thomas.Sarkanen, Danny.Chapman #preflight 609bb27f2032ee00016b253a [CL 16297653 by Jurre deBaare in ue5-main branch]
20 lines
430 B
C#
20 lines
430 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AnimationBlueprintLibrary : ModuleRules
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{
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public AnimationBlueprintLibrary(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Kismet"
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}
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);
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}
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}
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