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UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintLibrary/AnimationBlueprintLibrary.build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationBlueprintLibrary : ModuleRules
{
public AnimationBlueprintLibrary(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Kismet"
}
);
}
}