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8566ea71b708fbf4f43dfeca1ce36d1eb841086d
UnrealEngineUWP/Engine/Build/Android/Java
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Daniel Lamb 7ed0dc7ee3 Started syncing androidMain with onCreate from java to stop synchronzation issues. Removed sleep hack which was doing something similar.
Changed the achivement query so that if not connected it will fail right away instead of waiting.
#codereview Ryan.Gerleve
#codereview Chris.Babcock

[CL 2187831 by Daniel Lamb in Main branch]
2014-07-10 14:41:00 -04:00
..
google-play-services_lib
Move Google Play services lib for Android into a location that everyone should have, instead of just programmers
2014-04-23 20:11:35 -04:00
jni
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
res
#UE4
2014-04-23 19:40:10 -04:00
src/com/epicgames/ue4
Started syncing androidMain with onCreate from java to stop synchronzation issues. Removed sleep hack which was doing something similar.
2014-07-10 14:41:00 -04:00
AndroidManifest.xml
Changed default Android depth buffer precision to 24 and added Android platform setting to choose preference.
2014-06-27 17:59:00 -04:00
proguard-project.txt
Removed some warnings from the packaging process. Proguard settings were too inclusive.
2014-07-10 11:20:02 -04:00
project.properties
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
SigningConfig.xml
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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