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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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8566ea71b708fbf4f43dfeca1ce36d1eb841086d
UnrealEngineUWP/Engine/Build
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Ankit Khare efb6d2b183 #UE4 #HTML5
Work around multiple emscripten SDL bugs. fullscreen events are now properly queued on browser fullscreen.

#codereview peter.sauerbrei

[CL 2213816 by Ankit Khare in Main branch]
2014-07-14 10:54:28 -04:00
..
Android
Started syncing androidMain with onCreate from java to stop synchronzation issues. Removed sleep hack which was doing something similar.
2014-07-10 14:41:00 -04:00
BatchFiles
[Github] PR 242 (safe changes).
2014-07-08 00:06:17 -04:00
HTML5
#UE4 #HTML5
2014-07-14 10:54:28 -04:00
IOS
- SSH/Rsync can now be used in UBT, but is not currently recommended yet (one step is much slower, and IPhonePackager issues)
2014-07-01 10:58:33 -04:00
JunkManifest.txt
remove old texture format dll and add it to the junk deleter
2014-07-08 10:28:49 -04:00
SourceDistribution.txt
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00
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