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Details: The 4.24.3 analytics shows many unexplained exit codes, 23 647 at the moment. Normally, the Editor will exit with code 0 if everything when well, 3 or 1 if it gracefully handled a crash, 255 it was aborted. But we also see may others like the following predominent cases below: -1073741819 => STATUS_ACCESS_VIOLATION => 8081 cases -1073740791 => STATUS_STACK_BUFFER_OVERRUN => 7581 cases -1073740771 => STATUS_FATAL_USER_CALLBACK_EXCEPTION => 5357 cases On Windows, the crash reporting system should catch and report STATUS_ACCESS_VIOLATION and then exit with code 3 (as the error was handled). For example, if you add a null pointer dereference(STATUS_ACCESS_VIOLATION) in the code, the crash reporter handle it and the Editor exit with code 3. Just like if you enter 'debug crash' console command, the editor gracefully handle the error and exit with code 3. But if you move the null pointer dereference in the crash handler thread itself, the error is not handled and the Editor exits with code STATUS_ACCESS_VIOLATION. This hints that our crash reporting thread is likely crashing in the wild. It would be useful to isolate those cases from the other cases and keep count of how many times this happens. #jira UE-91803 - Analytics hints that crash reporting and crash handling crashes themselves. #rb Jamie.Dale #lockdown cristina.riverun #ROBOMERGE-SOURCE: CL 12695027 in //UE4/Release-4.25/... via CL 12695062 via CL 12695098 #ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919) [CL 12695136 by patrick laflamme in Main branch]
1033 lines
38 KiB
C++
1033 lines
38 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CrashReportClientApp.h"
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#include "CrashReportClientDefines.h"
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#include "Misc/Parse.h"
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#include "Misc/CommandLine.h"
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#include "Misc/QueuedThreadPool.h"
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#include "Internationalization/Internationalization.h"
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#include "Math/Vector2D.h"
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#include "Misc/ConfigCacheIni.h"
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#include "GenericPlatform/GenericApplication.h"
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#include "Misc/App.h"
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#include "CrashReportCoreConfig.h"
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#include "GenericPlatform/GenericPlatformCrashContext.h"
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#include "CrashDescription.h"
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#include "CrashReportAnalytics.h"
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#include "Modules/ModuleManager.h"
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#include "HAL/PlatformApplicationMisc.h"
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#include "HAL/PlatformCrashContext.h"
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#include "IAnalyticsProviderET.h"
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#include "XmlParser.h"
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#if !CRASH_REPORT_UNATTENDED_ONLY
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#include "SCrashReportClient.h"
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#include "CrashReportClient.h"
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#include "CrashReportClientStyle.h"
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#if !UE_BUILD_SHIPPING
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#include "ISlateReflectorModule.h"
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#endif
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#include "Framework/Application/SlateApplication.h"
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#endif // !CRASH_REPORT_UNATTENDED_ONLY
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#include "CrashReportCoreUnattended.h"
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#include "Async/TaskGraphInterfaces.h"
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#include "RequiredProgramMainCPPInclude.h"
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#include "MainLoopTiming.h"
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#include "PlatformErrorReport.h"
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#include "XmlFile.h"
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#include "RecoveryService.h"
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#if CRASH_REPORT_WITH_MTBF
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#include "EditorAnalyticsSession.h"
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#include "EditorSessionSummarySender.h"
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#endif
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class FRecoveryService;
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/** Default main window size */
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const FVector2D InitialWindowDimensions(740, 560);
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/** Average tick rate the app aims for */
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const float IdealTickRate = 30.f;
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/** Set this to true in the code to open the widget reflector to debug the UI */
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const bool RunWidgetReflector = false;
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IMPLEMENT_APPLICATION(CrashReportClient, "CrashReportClient");
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DEFINE_LOG_CATEGORY(CrashReportClientLog);
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/** Directory containing the report */
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static TArray<FString> FoundReportDirectoryAbsolutePaths;
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/** Name of the game passed via the command line. */
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static FString GameNameFromCmd;
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/** GUID of the crash passed via the command line. */
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static FString CrashGUIDFromCmd;
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/** If we are implicitly sending its assumed we are also unattended for now */
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static bool bImplicitSendFromCmd = false;
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/** If we want to enable analytics */
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static bool AnalyticsEnabledFromCmd = true;
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/** If in monitor mode, watch this pid. */
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static uint64 MonitorPid = 0;
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/** If in monitor mode, pipe to read data from game. */
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static void* MonitorReadPipe = nullptr;
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/** If in monitor mode, pipe to write data to game. */
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static void* MonitorWritePipe = nullptr;
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/** Result of submission of report */
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enum SubmitCrashReportResult {
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Failed, // Failed to send report
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SuccessClosed, // Succeeded sending report, user has not elected to relaunch
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SuccessRestarted, // Succeeded sending report, user has elected to restart process
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SuccessContinue // Succeeded sending report, continue running (if monitor mode).
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};
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/**
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* Look for the report to upload, either in the command line or in the platform's report queue
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*/
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void ParseCommandLine(const TCHAR* CommandLine)
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{
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const TCHAR* CommandLineAfterExe = FCommandLine::RemoveExeName(CommandLine);
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FoundReportDirectoryAbsolutePaths.Empty();
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// Use the first argument if present and it's not a flag
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if (*CommandLineAfterExe)
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{
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TArray<FString> Switches;
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TArray<FString> Tokens;
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TMap<FString, FString> Params;
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{
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FString NextToken;
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while (FParse::Token(CommandLineAfterExe, NextToken, false))
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{
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if (**NextToken == TCHAR('-'))
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{
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new(Switches)FString(NextToken.Mid(1));
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}
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else
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{
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new(Tokens)FString(NextToken);
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}
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}
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for (int32 SwitchIdx = Switches.Num() - 1; SwitchIdx >= 0; --SwitchIdx)
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{
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FString& Switch = Switches[SwitchIdx];
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TArray<FString> SplitSwitch;
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if (2 == Switch.ParseIntoArray(SplitSwitch, TEXT("="), true))
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{
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Params.Add(SplitSwitch[0], SplitSwitch[1].TrimQuotes());
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Switches.RemoveAt(SwitchIdx);
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}
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}
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}
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if (Tokens.Num() > 0)
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{
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FoundReportDirectoryAbsolutePaths.Add(Tokens[0]);
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}
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GameNameFromCmd = Params.FindRef(TEXT("AppName"));
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CrashGUIDFromCmd = FString();
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if (Params.Contains(TEXT("CrashGUID")))
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{
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CrashGUIDFromCmd = Params.FindRef(TEXT("CrashGUID"));
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}
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if (Switches.Contains(TEXT("ImplicitSend")))
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{
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bImplicitSendFromCmd = true;
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}
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if (Switches.Contains(TEXT("NoAnalytics")))
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{
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AnalyticsEnabledFromCmd = false;
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}
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CrashGUIDFromCmd = Params.FindRef(TEXT("CrashGUID"));
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MonitorPid = FPlatformString::Atoi64(*Params.FindRef(TEXT("MONITOR")));
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MonitorReadPipe = (void*) FPlatformString::Atoi64(*Params.FindRef(TEXT("READ")));
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MonitorWritePipe = (void*) FPlatformString::Atoi64(*Params.FindRef(TEXT("WRITE")));
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}
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if (FoundReportDirectoryAbsolutePaths.Num() == 0)
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{
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FPlatformErrorReport::FindMostRecentErrorReports(FoundReportDirectoryAbsolutePaths, FTimespan::FromDays(30)); //FTimespan::FromMinutes(30));
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}
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}
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/**
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* Find the error report folder and check it matches the app name if provided
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*/
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FPlatformErrorReport LoadErrorReport()
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{
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if (FoundReportDirectoryAbsolutePaths.Num() == 0)
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{
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UE_LOG(CrashReportClientLog, Warning, TEXT("No error report found"));
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return FPlatformErrorReport();
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}
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for (const FString& ReportDirectoryAbsolutePath : FoundReportDirectoryAbsolutePaths)
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{
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FPlatformErrorReport ErrorReport(ReportDirectoryAbsolutePath);
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FString Filename;
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// CrashContext.runtime-xml has the precedence over the WER
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if (ErrorReport.FindFirstReportFileWithExtension(Filename, FGenericCrashContext::CrashContextExtension))
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{
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FPrimaryCrashProperties::Set(new FCrashContext(ReportDirectoryAbsolutePath / Filename));
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}
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else if (ErrorReport.FindFirstReportFileWithExtension(Filename, TEXT(".xml")))
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{
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FPrimaryCrashProperties::Set(new FCrashWERContext(ReportDirectoryAbsolutePath / Filename));
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}
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else
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{
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continue;
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}
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#if CRASH_REPORT_UNATTENDED_ONLY
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return ErrorReport;
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#else
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bool NameMatch = false;
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if (GameNameFromCmd.IsEmpty() || GameNameFromCmd == FPrimaryCrashProperties::Get()->GameName)
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{
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NameMatch = true;
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}
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bool GUIDMatch = false;
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if (CrashGUIDFromCmd.IsEmpty() || CrashGUIDFromCmd == FPrimaryCrashProperties::Get()->CrashGUID)
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{
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GUIDMatch = true;
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}
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if (NameMatch && GUIDMatch)
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{
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FString ConfigFilename;
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if (ErrorReport.FindFirstReportFileWithExtension(ConfigFilename, FGenericCrashContext::CrashConfigExtension))
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{
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FConfigFile CrashConfigFile;
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CrashConfigFile.Read(ReportDirectoryAbsolutePath / ConfigFilename);
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FCrashReportCoreConfig::Get().SetProjectConfigOverrides(CrashConfigFile);
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}
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return ErrorReport;
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}
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#endif
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}
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// Don't display or upload anything if we can't find the report we expected
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return FPlatformErrorReport();
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}
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static void OnRequestExit()
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{
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RequestEngineExit(TEXT("OnRequestExit"));
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}
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#if !CRASH_REPORT_UNATTENDED_ONLY
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SubmitCrashReportResult RunWithUI(FPlatformErrorReport ErrorReport)
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{
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// create the platform slate application (what FSlateApplication::Get() returns)
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TSharedRef<FSlateApplication> Slate = FSlateApplication::Create(MakeShareable(FPlatformApplicationMisc::CreateApplication()));
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// initialize renderer
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TSharedRef<FSlateRenderer> SlateRenderer = GetStandardStandaloneRenderer();
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// Grab renderer initialization retry settings from ini
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int32 SlateRendererInitRetryCount = 10;
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GConfig->GetInt(TEXT("CrashReportClient"), TEXT("UIInitRetryCount"), SlateRendererInitRetryCount, GEngineIni);
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double SlateRendererInitRetryInterval = 2.0;
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GConfig->GetDouble(TEXT("CrashReportClient"), TEXT("UIInitRetryInterval"), SlateRendererInitRetryInterval, GEngineIni);
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// Try to initialize the renderer. It's possible that we launched when the driver crashed so try a few times before giving up.
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bool bRendererInitialized = false;
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bool bRendererFailedToInitializeAtLeastOnce = false;
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do
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{
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SlateRendererInitRetryCount--;
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bRendererInitialized = FSlateApplication::Get().InitializeRenderer(SlateRenderer, true);
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if (!bRendererInitialized && SlateRendererInitRetryCount > 0)
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{
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bRendererFailedToInitializeAtLeastOnce = true;
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FPlatformProcess::Sleep(SlateRendererInitRetryInterval);
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}
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} while (!bRendererInitialized && SlateRendererInitRetryCount > 0);
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if (!bRendererInitialized)
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{
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// Close down the Slate application
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FSlateApplication::Shutdown();
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return Failed;
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}
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else if (bRendererFailedToInitializeAtLeastOnce)
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{
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// Wait until the driver is fully restored
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FPlatformProcess::Sleep(2.0f);
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// Update the display metrics
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FDisplayMetrics DisplayMetrics;
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FDisplayMetrics::RebuildDisplayMetrics(DisplayMetrics);
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FSlateApplication::Get().GetPlatformApplication()->OnDisplayMetricsChanged().Broadcast(DisplayMetrics);
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}
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// Set up the main ticker
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FMainLoopTiming MainLoop(IdealTickRate, EMainLoopOptions::UsingSlate);
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// set the normal UE4 IsEngineExitRequested() when outer frame is closed
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FSlateApplication::Get().SetExitRequestedHandler(FSimpleDelegate::CreateStatic(&OnRequestExit));
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// Prepare the custom Slate styles
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FCrashReportClientStyle::Initialize();
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// Create the main implementation object
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TSharedRef<FCrashReportClient> CrashReportClient = MakeShared<FCrashReportClient>(ErrorReport);
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// open up the app window
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TSharedRef<SCrashReportClient> ClientControl = SNew(SCrashReportClient, CrashReportClient);
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TSharedRef<SWindow> Window = FSlateApplication::Get().AddWindow(
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SNew(SWindow)
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.Title(NSLOCTEXT("CrashReportClient", "CrashReportClientAppName", "Unreal Engine 4 Crash Reporter"))
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.HasCloseButton(FCrashReportCoreConfig::Get().IsAllowedToCloseWithoutSending())
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.ClientSize(InitialWindowDimensions)
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[
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ClientControl
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]);
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Window->SetRequestDestroyWindowOverride(FRequestDestroyWindowOverride::CreateSP(CrashReportClient, &FCrashReportClient::RequestCloseWindow));
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// Setting focus seems to have to happen after the Window has been added
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FSlateApplication::Get().ClearKeyboardFocus(EFocusCause::Cleared);
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#if !UE_BUILD_SHIPPING
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// Debugging code
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if (RunWidgetReflector)
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{
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FModuleManager::LoadModuleChecked<ISlateReflectorModule>("SlateReflector").DisplayWidgetReflector();
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}
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#endif
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// Bring the window to the foreground as it may be behind the crashed process
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Window->HACK_ForceToFront();
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Window->BringToFront();
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// loop until the app is ready to quit
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while (!(IsEngineExitRequested() || CrashReportClient->IsUploadComplete()))
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{
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MainLoop.Tick();
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if (CrashReportClient->ShouldWindowBeHidden())
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{
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Window->HideWindow();
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}
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}
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// Make sure the window is hidden, because it might take a while for the background thread to finish.
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Window->HideWindow();
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// Stop the background thread
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CrashReportClient->StopBackgroundThread();
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// Clean up the custom styles
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FCrashReportClientStyle::Shutdown();
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// Close down the Slate application
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FSlateApplication::Shutdown();
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// Detect if ensure, if user has selected to restart or close.
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return CrashReportClient->GetIsSuccesfullRestart() ? SuccessRestarted : (FPrimaryCrashProperties::Get()->bIsEnsure ? SuccessContinue : SuccessClosed);
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}
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#endif // !CRASH_REPORT_UNATTENDED_ONLY
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// When we want to implicitly send and use unattended we still want to show a message box of a crash if possible
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class FMessageBoxThread : public FRunnable
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{
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virtual uint32 Run() override
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{
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// We will not have any GUI for the crash reporter if we are sending implicitly, so pop a message box up at least
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if (FApp::CanEverRender())
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{
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FPlatformMisc::MessageBoxExt(EAppMsgType::Ok,
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*NSLOCTEXT("MessageDialog", "ReportCrash_Body", "The application has crashed and will now close. We apologize for the inconvenience.").ToString(),
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*NSLOCTEXT("MessageDialog", "ReportCrash_Title", "Application Crash Detected").ToString());
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}
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return 0;
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}
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};
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SubmitCrashReportResult RunUnattended(FPlatformErrorReport ErrorReport, bool bImplicitSend)
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{
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// Set up the main ticker
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FMainLoopTiming MainLoop(IdealTickRate, EMainLoopOptions::CoreTickerOnly);
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// In the unattended mode we don't send any PII.
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FCrashReportCoreUnattended CrashReportClient(ErrorReport);
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ErrorReport.SetUserComment(NSLOCTEXT("CrashReportClient", "UnattendedMode", "Sent in the unattended mode"));
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FMessageBoxThread MessageBox;
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FRunnableThread* MessageBoxThread = nullptr;
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if (bImplicitSend)
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{
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MessageBoxThread = FRunnableThread::Create(&MessageBox, TEXT("CrashReporter_MessageBox"));
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}
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// loop until the app is ready to quit
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while (!(IsEngineExitRequested() || CrashReportClient.IsUploadComplete()))
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{
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MainLoop.Tick();
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}
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if (bImplicitSend && MessageBoxThread)
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{
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MessageBoxThread->WaitForCompletion();
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}
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// Continue running in case of ensures, otherwise close
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return FPrimaryCrashProperties::Get()->bIsEnsure ? SuccessContinue : SuccessClosed;
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}
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FPlatformErrorReport CollectErrorReport(FRecoveryService* RecoveryService, uint32 Pid, const FSharedCrashContext& SharedCrashContext, void* WritePipe)
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{
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// @note: This API is only partially implemented on Mac OS and Linux.
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FProcHandle ProcessHandle = FPlatformProcess::OpenProcess(Pid);
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// First init the static crash context state
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FPlatformCrashContext::InitializeFromContext(
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SharedCrashContext.SessionContext,
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SharedCrashContext.EnabledPluginsNum > 0 ? &SharedCrashContext.DynamicData[SharedCrashContext.EnabledPluginsOffset] : nullptr,
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SharedCrashContext.EngineDataNum > 0 ? &SharedCrashContext.DynamicData[SharedCrashContext.EngineDataOffset] : nullptr,
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SharedCrashContext.GameDataNum > 0 ? &SharedCrashContext.DynamicData[SharedCrashContext.GameDataOffset] : nullptr
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);
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// Next create a crash context for the crashed process.
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FPlatformCrashContext CrashContext(SharedCrashContext.CrashType, SharedCrashContext.ErrorMessage);
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CrashContext.SetCrashedProcess(ProcessHandle);
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CrashContext.SetCrashedThreadId(SharedCrashContext.CrashingThreadId);
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CrashContext.SetNumMinidumpFramesToIgnore(SharedCrashContext.NumStackFramesToIgnore);
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// Initialize the stack walking for the monitored process
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FPlatformStackWalk::InitStackWalkingForProcess(ProcessHandle);
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for (uint32 ThreadIdx = 0; ThreadIdx < SharedCrashContext.NumThreads; ThreadIdx++)
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{
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const uint32 ThreadId = SharedCrashContext.ThreadIds[ThreadIdx];
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uint64 StackFrames[CR_MAX_STACK_FRAMES] = {0};
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const uint32 StackFrameCount = FPlatformStackWalk::CaptureThreadStackBackTrace(
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ThreadId,
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StackFrames,
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CR_MAX_STACK_FRAMES
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);
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CrashContext.AddPortableThreadCallStack(
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SharedCrashContext.ThreadIds[ThreadIdx],
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&SharedCrashContext.ThreadNames[ThreadIdx*CR_MAX_THREAD_NAME_CHARS],
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StackFrames,
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StackFrameCount
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);
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// Add the crashing stack specifically. Is this really needed?
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if (ThreadId == SharedCrashContext.CrashingThreadId)
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{
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CrashContext.SetPortableCallStack(
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StackFrames,
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StackFrameCount - SharedCrashContext.NumStackFramesToIgnore
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);
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}
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}
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// Setup the FPrimaryCrashProperties singleton. If the path is not set it is most likely
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// that we have crashed during static init, in which case we need to construct a directory
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// ourself.
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CrashContext.SerializeContentToBuffer();
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FString ReportDirectoryAbsolutePath(SharedCrashContext.CrashFilesDirectory);
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bool DirectoryExists = true;
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if (ReportDirectoryAbsolutePath.IsEmpty())
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{
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DirectoryExists = FGenericCrashContext::CreateCrashReportDirectory(
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SharedCrashContext.SessionContext.CrashGUIDRoot,
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0,
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ReportDirectoryAbsolutePath);
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}
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// Copy platform specific files (e.g. minidump) to output directory if it exists
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if (DirectoryExists)
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{
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CrashContext.CopyPlatformSpecificFiles(*ReportDirectoryAbsolutePath, SharedCrashContext.PlatformCrashContext);
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}
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// At this point the game can continue execution. It is important this happens
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// as soon as thread state and minidump has been created, so that ensures cause
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// as little hitch as possible.
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uint8 ResponseCode[] = { 0xd, 0xe, 0xa, 0xd };
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FPlatformProcess::WritePipe(WritePipe, ResponseCode, sizeof(ResponseCode));
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|
|
// Write out the XML file.
|
|
const FString CrashContextXMLPath = FPaths::Combine(*ReportDirectoryAbsolutePath, FPlatformCrashContext::CrashContextRuntimeXMLNameW);
|
|
CrashContext.SerializeAsXML(*CrashContextXMLPath);
|
|
|
|
#if CRASH_REPORT_WITH_RECOVERY
|
|
if (RecoveryService &&
|
|
DirectoryExists &&
|
|
SharedCrashContext.UserSettings.bSendUsageData &&
|
|
SharedCrashContext.CrashType != ECrashContextType::Ensure)
|
|
{
|
|
RecoveryService->CollectFiles(ReportDirectoryAbsolutePath);
|
|
}
|
|
#endif
|
|
|
|
const TCHAR* CrachContextBuffer = *CrashContext.GetBuffer();
|
|
FPrimaryCrashProperties::Set(new FCrashContext(ReportDirectoryAbsolutePath / TEXT("CrashContext.runtime-xml"), CrachContextBuffer));
|
|
|
|
FPlatformErrorReport ErrorReport(ReportDirectoryAbsolutePath);
|
|
|
|
#if CRASH_REPORT_UNATTENDED_ONLY
|
|
return ErrorReport;
|
|
#else
|
|
|
|
FString ConfigFilename;
|
|
if (ErrorReport.FindFirstReportFileWithExtension(ConfigFilename, FGenericCrashContext::CrashConfigExtension))
|
|
{
|
|
FConfigFile CrashConfigFile;
|
|
CrashConfigFile.Read(ReportDirectoryAbsolutePath / ConfigFilename);
|
|
FCrashReportCoreConfig::Get().SetProjectConfigOverrides(CrashConfigFile);
|
|
}
|
|
|
|
return ErrorReport;
|
|
#endif
|
|
}
|
|
|
|
SubmitCrashReportResult SendErrorReport(FPlatformErrorReport& ErrorReport,
|
|
TOptional<bool> bNoDialogOpt = TOptional<bool>(),
|
|
TOptional<bool> bImplicitSendOpt = TOptional<bool>())
|
|
{
|
|
if (!IsEngineExitRequested() && ErrorReport.HasFilesToUpload() && FPrimaryCrashProperties::Get() != nullptr)
|
|
{
|
|
const bool bImplicitSend = bImplicitSendOpt.Get(false);
|
|
const bool bUnattended =
|
|
#if CRASH_REPORT_UNATTENDED_ONLY
|
|
true;
|
|
#else
|
|
bNoDialogOpt.Get(FApp::IsUnattended()) || bImplicitSend;
|
|
#endif // CRASH_REPORT_UNATTENDED_ONLY
|
|
|
|
ErrorReport.SetCrashReportClientVersion(FCrashReportCoreConfig::Get().GetVersion());
|
|
|
|
if (bUnattended)
|
|
{
|
|
return RunUnattended(ErrorReport, bImplicitSend);
|
|
}
|
|
#if !CRASH_REPORT_UNATTENDED_ONLY
|
|
else
|
|
{
|
|
const SubmitCrashReportResult Result = RunWithUI(ErrorReport);
|
|
if (Result == Failed)
|
|
{
|
|
// UI failed to initialize, probably due to driver crash. Send in unattended mode if allowed.
|
|
bool bCanSendWhenUIFailedToInitialize = true;
|
|
GConfig->GetBool(TEXT("CrashReportClient"), TEXT("CanSendWhenUIFailedToInitialize"), bCanSendWhenUIFailedToInitialize, GEngineIni);
|
|
if (bCanSendWhenUIFailedToInitialize && !FCrashReportCoreConfig::Get().IsAllowedToCloseWithoutSending())
|
|
{
|
|
return RunUnattended(ErrorReport, bImplicitSend);
|
|
}
|
|
}
|
|
return Result;
|
|
}
|
|
#endif // !CRASH_REPORT_UNATTENDED_ONLY
|
|
|
|
}
|
|
return Failed;
|
|
}
|
|
|
|
bool IsCrashReportAvailable(uint32 WatchedProcess, FSharedCrashContext& CrashContext, void* ReadPipe)
|
|
{
|
|
TArray<uint8> Buffer;
|
|
|
|
// Is data available on the pipe.
|
|
if (FPlatformProcess::ReadPipeToArray(ReadPipe, Buffer))
|
|
{
|
|
// This is to ensure the FSharedCrashContext compiled in the monitored process and this process has the same size.
|
|
int32 TotalRead = Buffer.Num();
|
|
|
|
// Utility function to copy bytes from a source to a destination buffer.
|
|
auto CopyFn = [](const TArray<uint8>& SrcData, uint8* DstIt, uint8* DstEndIt)
|
|
{
|
|
int32 CopyCount = FMath::Min(SrcData.Num(), static_cast<int32>(DstEndIt - DstIt)); // Limit the number of byte to copy to avoid writing passed the end of the destination.
|
|
FPlatformMemory::Memcpy(DstIt, SrcData.GetData(), CopyCount);
|
|
return DstIt + CopyCount; // Returns the updated position.
|
|
};
|
|
|
|
// Iterators to defines the boundaries of the destination buffer in memory.
|
|
uint8* SharedCtxIt = reinterpret_cast<uint8*>(&CrashContext);
|
|
uint8* SharedCtxEndIt = SharedCtxIt + sizeof(FSharedCrashContext);
|
|
|
|
// Copy the data already read and update the destination iterator.
|
|
SharedCtxIt = CopyFn(Buffer, SharedCtxIt, SharedCtxEndIt);
|
|
|
|
// Try to consume all the expected data within a defined period of time.
|
|
FDateTime WaitEndTime = FDateTime::UtcNow() + FTimespan(0, 0, 2);
|
|
while (SharedCtxIt != SharedCtxEndIt && FDateTime::UtcNow() <= WaitEndTime)
|
|
{
|
|
if (FPlatformProcess::ReadPipeToArray(ReadPipe, Buffer)) // This is false if no data is available, but the writer may be still be writing.
|
|
{
|
|
TotalRead += Buffer.Num();
|
|
SharedCtxIt = CopyFn(Buffer, SharedCtxIt, SharedCtxEndIt); // Copy the data read.
|
|
}
|
|
else
|
|
{
|
|
FPlatformProcess::Sleep(0.1); // Give the writer some time.
|
|
}
|
|
}
|
|
|
|
if (TotalRead < sizeof(FSharedCrashContext))
|
|
{
|
|
UE_LOG(CrashReportClientLog, Error, TEXT("The shared crash context emitted by the monitored process could not be fully read (or was smaller than expected by crash reporter)."));
|
|
}
|
|
else if (TotalRead > sizeof(FSharedCrashContext))
|
|
{
|
|
UE_LOG(CrashReportClientLog, Error, TEXT("The shared crash context emitted by the monitored process is larger than expected by crash reporter."));
|
|
}
|
|
|
|
return SharedCtxIt == SharedCtxEndIt;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void DeleteTempCrashContextFile(uint64 ProcessID)
|
|
{
|
|
const FString SessionContextFile = FGenericCrashContext::GetTempSessionContextFilePath(ProcessID);
|
|
FPlatformFileManager::Get().GetPlatformFile().DeleteFile(*SessionContextFile);
|
|
}
|
|
|
|
#if CRASH_REPORT_WITH_MTBF
|
|
|
|
template <typename Type>
|
|
bool FindAndParseValue(const TMap<FString, FString>& Map, const FString& Key, Type& OutValue)
|
|
{
|
|
const FString* ValueString = Map.Find(Key);
|
|
if (ValueString != nullptr)
|
|
{
|
|
TTypeFromString<Type>::FromString(OutValue, **ValueString);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
template <size_t Size>
|
|
bool FindAndCopyValue(const TMap<FString, FString>& Map, const FString& Key, TCHAR (&OutValue)[Size])
|
|
{
|
|
const FString* ValueString = Map.Find(Key);
|
|
if (ValueString != nullptr)
|
|
{
|
|
FCString::Strncpy(OutValue, **ValueString, Size);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool LoadTempCrashContextFromFile(FSharedCrashContext& CrashContext, uint64 ProcessID)
|
|
{
|
|
const FString TempContextFilePath = FGenericCrashContext::GetTempSessionContextFilePath(ProcessID);
|
|
|
|
FXmlFile File;
|
|
if (!File.LoadFile(TempContextFilePath))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
TMap<FString, FString> ContextProperties;
|
|
for (FXmlNode* Node : File.GetRootNode()->GetChildrenNodes())
|
|
{
|
|
ContextProperties.Add(Node->GetTag(), Node->GetContent());
|
|
}
|
|
|
|
FSessionContext& SessionContext = CrashContext.SessionContext;
|
|
|
|
FindAndParseValue(ContextProperties, TEXT("SecondsSinceStart"), SessionContext.SecondsSinceStart);
|
|
FindAndParseValue(ContextProperties, TEXT("IsInternalBuild"), SessionContext.bIsInternalBuild);
|
|
FindAndParseValue(ContextProperties, TEXT("IsPerforceBuild"), SessionContext.bIsPerforceBuild);
|
|
FindAndParseValue(ContextProperties, TEXT("IsSourceDistribution"), SessionContext.bIsSourceDistribution);
|
|
FindAndCopyValue(ContextProperties, TEXT("GameName"), SessionContext.GameName);
|
|
FindAndCopyValue(ContextProperties, TEXT("ExecutableName"), SessionContext.ExecutableName);
|
|
FindAndCopyValue(ContextProperties, TEXT("GameSessionID"), SessionContext.GameSessionID);
|
|
FindAndCopyValue(ContextProperties, TEXT("EngineMode"), SessionContext.EngineMode);
|
|
FindAndCopyValue(ContextProperties, TEXT("EngineModeEx"), SessionContext.EngineModeEx);
|
|
FindAndCopyValue(ContextProperties, TEXT("DeploymentName"), SessionContext.DeploymentName);
|
|
FindAndCopyValue(ContextProperties, TEXT("CommandLine"), SessionContext.CommandLine);
|
|
FindAndParseValue(ContextProperties, TEXT("LanguageLCID"), SessionContext.LanguageLCID);
|
|
FindAndCopyValue(ContextProperties, TEXT("AppDefaultLocale"), SessionContext.DefaultLocale);
|
|
FindAndParseValue(ContextProperties, TEXT("IsUE4Release"), SessionContext.bIsUE4Release);
|
|
FindAndCopyValue(ContextProperties, TEXT("UserName"), SessionContext.UserName);
|
|
FindAndCopyValue(ContextProperties, TEXT("BaseDir"), SessionContext.BaseDir);
|
|
FindAndCopyValue(ContextProperties, TEXT("RootDir"), SessionContext.RootDir);
|
|
FindAndCopyValue(ContextProperties, TEXT("LoginId"), SessionContext.LoginIdStr);
|
|
FindAndCopyValue(ContextProperties, TEXT("EpicAccountId"), SessionContext.EpicAccountId);
|
|
FindAndCopyValue(ContextProperties, TEXT("UserActivityHint"), SessionContext.UserActivityHint);
|
|
FindAndParseValue(ContextProperties, TEXT("CrashDumpMode"), SessionContext.CrashDumpMode);
|
|
FindAndCopyValue(ContextProperties, TEXT("GameStateName"), SessionContext.GameStateName);
|
|
FindAndParseValue(ContextProperties, TEXT("Misc.NumberOfCores"), SessionContext.NumberOfCores);
|
|
FindAndParseValue(ContextProperties, TEXT("Misc.NumberOfCoresIncludingHyperthreads"), SessionContext.NumberOfCoresIncludingHyperthreads);
|
|
FindAndCopyValue(ContextProperties, TEXT("Misc.CPUVendor"), SessionContext.CPUVendor);
|
|
FindAndCopyValue(ContextProperties, TEXT("Misc.CPUBrand"), SessionContext.CPUBrand);
|
|
FindAndCopyValue(ContextProperties, TEXT("Misc.PrimaryGPUBrand"), SessionContext.PrimaryGPUBrand);
|
|
FindAndCopyValue(ContextProperties, TEXT("Misc.OSVersionMajor"), SessionContext.OsVersion);
|
|
FindAndCopyValue(ContextProperties, TEXT("Misc.OSVersionMinor"), SessionContext.OsSubVersion);
|
|
FindAndParseValue(ContextProperties, TEXT("MemoryStats.AvailablePhysical"), SessionContext.MemoryStats.AvailablePhysical);
|
|
FindAndParseValue(ContextProperties, TEXT("MemoryStats.AvailableVirtual"), SessionContext.MemoryStats.AvailableVirtual);
|
|
FindAndParseValue(ContextProperties, TEXT("MemoryStats.UsedPhysical"), SessionContext.MemoryStats.UsedPhysical);
|
|
FindAndParseValue(ContextProperties, TEXT("MemoryStats.PeakUsedPhysical"), SessionContext.MemoryStats.PeakUsedPhysical);
|
|
FindAndParseValue(ContextProperties, TEXT("MemoryStats.UsedVirtual"), SessionContext.MemoryStats.UsedVirtual);
|
|
FindAndParseValue(ContextProperties, TEXT("MemoryStats.PeakUsedVirtual"), SessionContext.MemoryStats.PeakUsedVirtual);
|
|
FindAndParseValue(ContextProperties, TEXT("MemoryStats.bIsOOM"), SessionContext.bIsOOM);
|
|
FindAndParseValue(ContextProperties, TEXT("MemoryStats.OOMAllocationSize"), SessionContext.OOMAllocationSize);
|
|
FindAndParseValue(ContextProperties, TEXT("MemoryStats.OOMAllocationAlignment"), SessionContext.OOMAllocationAlignment);
|
|
|
|
// user settings
|
|
FUserSettingsContext& UserSettings = CrashContext.UserSettings;
|
|
|
|
FindAndParseValue(ContextProperties, TEXT("NoDialog"), UserSettings.bNoDialog);
|
|
FindAndParseValue(ContextProperties, TEXT("SendUnattendedBugReports"), UserSettings.bSendUnattendedBugReports);
|
|
FindAndParseValue(ContextProperties, TEXT("SendUsageData"), UserSettings.bSendUsageData);
|
|
FindAndCopyValue(ContextProperties, TEXT("LogFilePath"), UserSettings.LogFilePath);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void HandleAbnormalShutdown(FSharedCrashContext& CrashContext, uint64 ProcessID, void* WritePipe, const TSharedPtr<FRecoveryService>& RecoveryService)
|
|
{
|
|
CrashContext.CrashType = ECrashContextType::AbnormalShutdown;
|
|
|
|
IPlatformFile& PlatformFile = FPlatformFileManager::Get().GetPlatformFile();
|
|
|
|
// create a temporary crash directory
|
|
const FString TempCrashDirectory = FPlatformProcess::UserTempDir() / FString::Printf(TEXT("UECrashContext-%d"), ProcessID);
|
|
FCString::Strcpy(CrashContext.CrashFilesDirectory, *TempCrashDirectory);
|
|
|
|
if (PlatformFile.CreateDirectory(CrashContext.CrashFilesDirectory))
|
|
{
|
|
// copy the log file to the temporary directory
|
|
const FString LogDestination = TempCrashDirectory / FPaths::GetCleanFilename(CrashContext.UserSettings.LogFilePath);
|
|
PlatformFile.CopyFile(*LogDestination, CrashContext.UserSettings.LogFilePath);
|
|
|
|
FPlatformErrorReport ErrorReport = CollectErrorReport(RecoveryService.Get(), ProcessID, CrashContext, WritePipe);
|
|
SubmitCrashReportResult Result = SendErrorReport(ErrorReport, /*bNoDialog*/ true);
|
|
|
|
// delete the temporary directory
|
|
PlatformFile.DeleteDirectoryRecursively(*TempCrashDirectory);
|
|
|
|
if (CrashContext.UserSettings.bSendUsageData)
|
|
{
|
|
// If analytics is enabled make sure they are submitted now.
|
|
FCrashReportAnalytics::GetProvider().BlockUntilFlushed(5.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool WasAbnormalShutdown(const FEditorAnalyticsSession& AnalyticSession)
|
|
{
|
|
// Check if this was an abnormal shutdown (aka. none of the known shutdown types, and not debugged)
|
|
return AnalyticSession.bCrashed == false &&
|
|
AnalyticSession.bGPUCrashed == false &&
|
|
AnalyticSession.bWasShutdown == false &&
|
|
AnalyticSession.bIsTerminating == false &&
|
|
AnalyticSession.bWasEverDebugger == false;
|
|
}
|
|
|
|
#endif
|
|
|
|
void RunCrashReportClient(const TCHAR* CommandLine)
|
|
{
|
|
// Override the stack size for the thread pool.
|
|
FQueuedThreadPool::OverrideStackSize = 256 * 1024;
|
|
|
|
// Increase the HttpSendTimeout to 5 minutes
|
|
GConfig->SetFloat(TEXT("HTTP"), TEXT("HttpSendTimeout"), 5 * 60.0f, GEngineIni);
|
|
|
|
// Initialize the engine. -Messaging enables MessageBus transports required by Concert (Recovery Service).
|
|
FString FinalCommandLine(CommandLine);
|
|
#if CRASH_REPORT_WITH_RECOVERY
|
|
FinalCommandLine += TEXT(" -Messaging -EnablePlugins=\"UdpMessaging,ConcertSyncServer\"");
|
|
#endif
|
|
GEngineLoop.PreInit(*FinalCommandLine);
|
|
check(GConfig && GConfig->IsReadyForUse());
|
|
|
|
// Make sure all UObject classes are registered and default properties have been initialized
|
|
ProcessNewlyLoadedUObjects();
|
|
|
|
// Tell the module manager is may now process newly-loaded UObjects when new C++ modules are loaded
|
|
FModuleManager::Get().StartProcessingNewlyLoadedObjects();
|
|
|
|
// Load internal Concert plugins in the pre-default phase
|
|
IPluginManager::Get().LoadModulesForEnabledPlugins(ELoadingPhase::PreDefault);
|
|
|
|
// Load Concert Sync plugins in default phase
|
|
IPluginManager::Get().LoadModulesForEnabledPlugins(ELoadingPhase::Default);
|
|
|
|
// Initialize config.
|
|
FCrashReportCoreConfig::Get();
|
|
|
|
// Find the report to upload in the command line arguments
|
|
ParseCommandLine(CommandLine);
|
|
|
|
FPlatformErrorReport::Init();
|
|
|
|
if (MonitorPid == 0) // Does not monitor any process.
|
|
{
|
|
if (AnalyticsEnabledFromCmd)
|
|
{
|
|
FCrashReportAnalytics::Initialize();
|
|
}
|
|
|
|
// Load error report generated by the process from disk
|
|
FPlatformErrorReport ErrorReport = LoadErrorReport();
|
|
const SubmitCrashReportResult Result = SendErrorReport(ErrorReport, FApp::IsUnattended(), bImplicitSendFromCmd);
|
|
// We are not interested in the result of this
|
|
|
|
if (AnalyticsEnabledFromCmd)
|
|
{
|
|
FCrashReportAnalytics::Shutdown();
|
|
}
|
|
}
|
|
else // Launched in 'service mode - watches/serves a process'
|
|
{
|
|
const int32 IdealFramerate = 30;
|
|
double LastTime = FPlatformTime::Seconds();
|
|
const float IdealFrameTime = 1.0f / IdealFramerate;
|
|
|
|
TSharedPtr<FRecoveryService> RecoveryServicePtr; // Note: Shared rather than Unique due to FRecoveryService only being a forward declaration in some builds
|
|
#if CRASH_REPORT_WITH_RECOVERY
|
|
// Starts the disaster recovery service. This records transactions and allows users to recover from previous crashes.
|
|
RecoveryServicePtr = MakeShared<FRecoveryService>(MonitorPid);
|
|
#endif
|
|
#if PLATFORM_WINDOWS
|
|
// We do not need to open a full access process handle when monitoring process health.
|
|
FProcHandle MonitoredProcess = FProcHandle(::OpenProcess(PROCESS_DUP_HANDLE | PROCESS_QUERY_LIMITED_INFORMATION | PROCESS_TERMINATE | SYNCHRONIZE, 0, MonitorPid));
|
|
#else
|
|
FProcHandle MonitoredProcess = FPlatformProcess::OpenProcess(MonitorPid);
|
|
#endif
|
|
if (!MonitoredProcess.IsValid())
|
|
{
|
|
UE_LOG(CrashReportClientLog, Error, TEXT("Failed to open monitor process handle!"));
|
|
}
|
|
|
|
auto GetProcessStatus = [](FProcHandle& ProcessHandle) -> TTuple<bool/*Running*/, TOptional<int32>/*ReturnCode*/>
|
|
{
|
|
bool bRunning = true;
|
|
TOptional<int32> ProcessReturnCodeOpt; // Unknown by default.
|
|
if (!ProcessHandle.IsValid())
|
|
{
|
|
bRunning = false;
|
|
}
|
|
else if (!FPlatformProcess::IsProcRunning(ProcessHandle))
|
|
{
|
|
bRunning = false;
|
|
int32 ProcessReturnCode = 0;
|
|
if (FPlatformProcess::GetProcReturnCode(ProcessHandle, &ProcessReturnCode)) // Is the return code available? (Not supported on all platforms)
|
|
{
|
|
ProcessReturnCodeOpt.Emplace(ProcessReturnCode);
|
|
}
|
|
}
|
|
|
|
return MakeTuple(bRunning, ProcessReturnCodeOpt);
|
|
};
|
|
|
|
// This GetProcessStatus() call is expensive, perform it at low frequency.
|
|
TTuple<bool/*bRunning*/, TOptional<int32>/*ExitCode*/> ProcessStatus = GetProcessStatus(MonitoredProcess);
|
|
while (ProcessStatus.Get<0>() && !IsEngineExitRequested())
|
|
{
|
|
const double CurrentTime = FPlatformTime::Seconds();
|
|
|
|
// If 'out-of-process' crash reporting was enabled.
|
|
if (MonitorWritePipe && MonitorReadPipe)
|
|
{
|
|
// Check if the monitored process signaled a crash or an ensure.
|
|
FSharedCrashContext CrashContext;
|
|
if (IsCrashReportAvailable(MonitorPid, CrashContext, MonitorReadPipe))
|
|
{
|
|
const bool bReportCrashAnalyticInfo = CrashContext.UserSettings.bSendUsageData;
|
|
if (bReportCrashAnalyticInfo)
|
|
{
|
|
FCrashReportAnalytics::Initialize();
|
|
}
|
|
|
|
// Build error report in memory.
|
|
FPlatformErrorReport ErrorReport = CollectErrorReport(RecoveryServicePtr.Get(), MonitorPid, CrashContext, MonitorWritePipe);
|
|
|
|
#if CRASH_REPORT_WITH_RECOVERY
|
|
if (RecoveryServicePtr && !FPrimaryCrashProperties::Get()->bIsEnsure)
|
|
{
|
|
// Shutdown the recovery service. This will releases the recovery database file lock (not sharable) and let a new instance take it and offer the user to recover.
|
|
RecoveryServicePtr.Reset();
|
|
}
|
|
#endif
|
|
const bool bNoDialog = (CrashContext.UserSettings.bNoDialog || CrashContext.UserSettings.bImplicitSend) && CrashContext.UserSettings.bSendUnattendedBugReports;
|
|
const SubmitCrashReportResult Result = SendErrorReport(ErrorReport, bNoDialog, CrashContext.UserSettings.bImplicitSend);
|
|
|
|
if (bReportCrashAnalyticInfo)
|
|
{
|
|
if (FCrashReportAnalytics::IsAvailable())
|
|
{
|
|
// If analytics is enabled make sure they are submitted now.
|
|
FCrashReportAnalytics::GetProvider().BlockUntilFlushed(5.0f);
|
|
}
|
|
FCrashReportAnalytics::Shutdown();
|
|
}
|
|
}
|
|
}
|
|
|
|
FTaskGraphInterface::Get().ProcessThreadUntilIdle(ENamedThreads::GameThread);
|
|
|
|
// Pump & Tick objects
|
|
const double DeltaTime = CurrentTime - LastTime;
|
|
FTicker::GetCoreTicker().Tick(DeltaTime);
|
|
|
|
GFrameCounter++;
|
|
FStats::AdvanceFrame(false);
|
|
GLog->FlushThreadedLogs();
|
|
|
|
// Run garbage collection for the UObjects for the rest of the frame or at least to 2 ms
|
|
IncrementalPurgeGarbage(true, FMath::Max<float>(0.002f, IdealFrameTime - (FPlatformTime::Seconds() - LastTime)));
|
|
|
|
// Throttle main thread main fps by sleeping if we still have time
|
|
FPlatformProcess::Sleep(FMath::Max<float>(0.0f, IdealFrameTime - (FPlatformTime::Seconds() - LastTime)));
|
|
|
|
// Check if the application is alive about every second. (This is an expensive call)
|
|
if (GFrameCounter % IdealFramerate == 0)
|
|
{
|
|
ProcessStatus = GetProcessStatus(MonitoredProcess);
|
|
}
|
|
|
|
LastTime = CurrentTime;
|
|
}
|
|
|
|
#if CRASH_REPORT_WITH_MTBF // Expected to be 1 when compiling CrashReportClientEditor.
|
|
{
|
|
UE_LOG(CrashReportClientLog, Log, TEXT("Starting Editor MTBF reporting"));
|
|
|
|
// The loop above can exit before the Editor (monitored process) exits (because of IsEngineExitRequested()) if the user clicks 'Close Without Sending' very quickly, but for MTBF,
|
|
// it is desirable to have the Editor process return code. Give some extra time to the Editor to exit. If it doesn't exit within x seconds the next CRC instance will sent the
|
|
// current analytic report delayed, not ideal, but supported.
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|
FDateTime WaitEndTime = FDateTime::UtcNow() + FTimespan::FromMinutes(3);
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|
while (ProcessStatus.Get<0>() && FDateTime::UtcNow() <= WaitEndTime)
|
|
{
|
|
FPlatformProcess::Sleep(0.1f); // In seconds
|
|
ProcessStatus = GetProcessStatus(MonitoredProcess);
|
|
}
|
|
|
|
// Check the status of the Editor process after waiting n seconds.
|
|
TOptional<int32> MonitoredProcessExitCode = ProcessStatus.Get<1>();
|
|
bool bMonitoredProcessExited = !ProcessStatus.Get<0>();
|
|
bool bMonitoredSessionLoaded = false;
|
|
|
|
// Try to persist an exit code in session summary (even if the Editor is still running)
|
|
FEditorAnalyticsSession MonitoredSession;
|
|
FTimespan Timeout = FTimespan::FromMinutes(2);
|
|
if (FEditorAnalyticsSession::Lock(Timeout))
|
|
{
|
|
if (FEditorAnalyticsSession::FindSession(MonitorPid, MonitoredSession))
|
|
{
|
|
bMonitoredSessionLoaded = true; // Were able to acquire lock and load the session.
|
|
|
|
if (MonitoredProcessExitCode.IsSet())
|
|
{
|
|
// Persist the real Editor exit code.
|
|
MonitoredSession.SaveExitCode(MonitoredProcessExitCode.GetValue());
|
|
}
|
|
else if (!bMonitoredProcessExited)
|
|
{
|
|
// Persist a custom exit code - Editor is still running, but CRC was requested to exit. (ex. The user clicked the 'Close Without Sending' but the Editor is not exited yet)
|
|
MonitoredSession.SaveExitCode(ECrashExitCodes::MonitoredApplicationStillRunning);
|
|
}
|
|
else
|
|
{
|
|
// Persist the custom exit code - Editor is not running anymore, but CRC could not read it.
|
|
MonitoredSession.SaveExitCode(ECrashExitCodes::MonitoredApplicationExitCodeNotAvailable);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(CrashReportClientLog, Warning, TEXT("Failed to set Editor exit code. The session could not be found."));
|
|
}
|
|
FEditorAnalyticsSession::Unlock();
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(CrashReportClientLog, Warning, TEXT("Failed to acquire lock to set exit code in Editor summary"));
|
|
}
|
|
|
|
if (bMonitoredProcessExited)
|
|
{
|
|
// Load the temporary crash context file.
|
|
FSharedCrashContext TempCrashContext;
|
|
FMemory::Memzero(TempCrashContext);
|
|
if (LoadTempCrashContextFromFile(TempCrashContext, MonitorPid) && TempCrashContext.UserSettings.bSendUsageData)
|
|
{
|
|
FCrashReportAnalytics::Initialize();
|
|
if (FCrashReportAnalytics::IsAvailable())
|
|
{
|
|
// Send this session summary event (and the orphan ones if any).
|
|
FEditorSessionSummarySender EditorSessionSummarySender(FCrashReportAnalytics::GetProvider(), TEXT("CrashReportClient"), MonitorPid);
|
|
EditorSessionSummarySender.Shutdown();
|
|
|
|
// If the Editor thinks the session ended up abnormally, generate a crash report (to get the Editor logs and figure out why this happened).
|
|
if (bMonitoredSessionLoaded && TempCrashContext.UserSettings.bSendUnattendedBugReports)
|
|
{
|
|
// Check what the Editor knows about the exit. Was the proper handlers called and the flag(s) set in the summary event?
|
|
if (WasAbnormalShutdown(MonitoredSession))
|
|
{
|
|
// Send a spoofed crash report in the case that we detect an abnormal shutdown has occurred
|
|
HandleAbnormalShutdown(TempCrashContext, MonitorPid, MonitorWritePipe, RecoveryServicePtr);
|
|
}
|
|
}
|
|
}
|
|
FCrashReportAnalytics::Shutdown();
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(CrashReportClientLog, Warning, TEXT("Failed to send Editor session summary event. Could not read the temporary file."));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(CrashReportClientLog, Warning, TEXT("Failed to send Editor session summary event. The Editor was still running."));
|
|
}
|
|
|
|
UE_LOG(CrashReportClientLog, Display, TEXT("Finished Editor MTBF reporting"));
|
|
}
|
|
#endif
|
|
// Clean up the context file
|
|
DeleteTempCrashContextFile(MonitorPid);
|
|
|
|
FPlatformProcess::CloseProc(MonitoredProcess);
|
|
}
|
|
|
|
FPrimaryCrashProperties::Shutdown();
|
|
FPlatformErrorReport::ShutDown();
|
|
|
|
RequestEngineExit(TEXT("CrashReportClientApp RequestExit"));
|
|
|
|
// Allow the game thread to finish processing any latent tasks.
|
|
FTaskGraphInterface::Get().ProcessThreadUntilIdle(ENamedThreads::GameThread);
|
|
|
|
FEngineLoop::AppPreExit();
|
|
FModuleManager::Get().UnloadModulesAtShutdown();
|
|
FTaskGraphInterface::Shutdown();
|
|
|
|
FEngineLoop::AppExit();
|
|
}
|