Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient
patrick laflamme 097792ed22 On Windows, exit the application with exit code 777003 if the crash reporter crashes while reporting or code 777004 if the crash handler (the __except clause) crashes after reporting an error.
Details:

The 4.24.3 analytics shows many unexplained exit codes, 23 647 at the moment. Normally, the Editor will exit with code 0 if everything when well, 3 or 1 if it gracefully handled a crash, 255 it was aborted. But we also see may others like the following predominent cases below:

-1073741819 => STATUS_ACCESS_VIOLATION => 8081 cases
-1073740791 => STATUS_STACK_BUFFER_OVERRUN  => 7581 cases
-1073740771 => STATUS_FATAL_USER_CALLBACK_EXCEPTION => 5357 cases

On Windows, the crash reporting system should catch and report STATUS_ACCESS_VIOLATION and then exit with code 3 (as the error was handled). For example, if you add a null pointer dereference(STATUS_ACCESS_VIOLATION) in the code, the crash reporter handle it and the Editor exit with code 3. Just like if you enter 'debug crash' console command, the editor gracefully handle the error and exit with code 3.  But if you move the null pointer dereference in the crash handler thread itself, the error is not handled and the Editor exits with code STATUS_ACCESS_VIOLATION. This hints that our crash reporting thread is likely crashing in the wild. It would be useful to isolate those cases from the other cases and keep count of how many times this happens.

#jira UE-91803 - Analytics hints that crash reporting and crash handling crashes themselves.
#rb Jamie.Dale
#lockdown cristina.riverun

#ROBOMERGE-SOURCE: CL 12695027 in //UE4/Release-4.25/... via CL 12695062 via CL 12695098
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)

[CL 12695136 by patrick laflamme in Main branch]
2020-04-09 15:50:15 -04:00
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