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84307a427e4a0a96bd68877ddf232db00aefd790
UnrealEngineUWP/Engine/Source/Runtime/Mac/CoreAudio/Private
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Josh Markiewicz 8ce7e156da #UE4 Back out bad merge from FN related to Mac audio
#codereview aaron.mcleran

[CL 2645629 by Josh Markiewicz in Main branch]
2015-08-05 17:49:45 -04:00
..
CoreAudioBuffer.cpp
Use a triple buffer XAudio/Core for realtime audio decompression to ensure that if async task is getting starved audio does not hitch; if final buffer is active then ensure completion on the main thread of the pending async task so starvation will not occur.
2015-06-16 11:13:47 -04:00
CoreAudioDevice.cpp
UE-17938 Fixing some issues that cause mac to sound different than PC client
2015-07-23 18:01:47 -04:00
CoreAudioEffects.cpp
UE-17938 Fixing some issues that cause mac to sound different than PC client
2015-07-23 18:01:47 -04:00
CoreAudioSource.cpp
#UE4 Back out bad merge from FN related to Mac audio
2015-08-05 17:49:45 -04:00
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