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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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84307a427e4a0a96bd68877ddf232db00aefd790
UnrealEngineUWP/Engine/Source
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Andrew Rodham 84307a427e Fixed erroneous shadowed variable
(The variable is not shadowed - the lambda doesn't even have a capture mode!)

[CL 2656079 by Andrew Rodham in Main branch]
2015-08-14 10:20:02 -04:00
..
Developer
[BuildWatcher] Fix for RootEditor_OnMac
2015-08-14 06:07:06 -04:00
Editor
Fixed erroneous shadowed variable
2015-08-14 10:20:02 -04:00
Programs
re-enable parallel zip to temp storage, but limiting number of threads on mono due to its inefficient memory usage.
2015-08-14 10:11:35 -04:00
Runtime
UE4 - End of frame updates now optionally can do the gamethread updates while we are doing parallel updates. The relevant cvars are AllowAsyncRenderThreadUpdates and AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates. The latter is disabled by default.
2015-08-14 08:43:25 -04:00
ThirdParty
Submitting licenses for new TPS, as requested by Legal.
2015-08-13 13:31:58 -04:00
UE4Client.Target.cs
one last fix for the build problems with QAGame in binary
2015-07-29 11:14:05 -04:00
UE4Editor.Target.cs
Add JsonUtilities to the list of modules to be built for Rocket.
2015-08-12 14:27:29 -04:00
UE4Game.Target.cs
Add JsonUtilities to the list of modules to be built for Rocket.
2015-08-12 14:27:29 -04:00
UE4Server.Target.cs
one last fix for the build problems with QAGame in binary
2015-07-29 11:14:05 -04:00
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