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84307a427e4a0a96bd68877ddf232db00aefd790
UnrealEngineUWP/Engine/Source/Runtime/Launch/Private
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Ben Marsh 3b30d23ec5 Move GEngineVersion into FEngineVersion::Current(), and GCompatibleWithEngineVersion to FEngineVersion::CompatibleWith().
#platformnotify Josh.Adams

[CL 2655102 by Ben Marsh in Main branch]
2015-08-13 15:44:02 -04:00
..
Android
Fixed: Graphical corruption on Android when switching back to app
2015-08-05 05:30:33 -04:00
HTML5
…
IOS
UE-17753 - fixed issue with message dialog hang
2015-08-07 16:32:21 -04:00
Linux
Move GEngineVersion into FEngineVersion::Current(), and GCompatibleWithEngineVersion to FEngineVersion::CompatibleWith().
2015-08-13 15:44:02 -04:00
Mac
Make sure games on Mac save files in user dir, not inside the app bundle
2015-07-01 14:42:49 -04:00
Windows
PS4 - Crash Context fixes for PS4
2015-06-25 10:56:07 -04:00
WinRT
Move GEngineVersion into FEngineVersion::Current(), and GCompatibleWithEngineVersion to FEngineVersion::CompatibleWith().
2015-08-13 15:44:02 -04:00
Launch.cpp
Move GEngineVersion into FEngineVersion::Current(), and GCompatibleWithEngineVersion to FEngineVersion::CompatibleWith().
2015-08-13 15:44:02 -04:00
LaunchEngineLoop.cpp
Move GEngineVersion into FEngineVersion::Current(), and GCompatibleWithEngineVersion to FEngineVersion::CompatibleWith().
2015-08-13 15:44:02 -04:00
LaunchPrivatePCH.h
Fixup commandline if project path is incorrect.
2015-05-05 04:06:03 -04:00
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