Files
UnrealEngineUWP/Engine/Source/Programs/UnrealCodeAnalyzer/Private/ThreadSafety/TSAction.h
Mikolaj Sieluzycki ddf0f7e588 Add basic UObject thread safety checks to UnrealCodeAnalyzer.
[CL 2631991 by Mikolaj Sieluzycki in Main branch]
2015-07-24 04:48:48 -04:00

24 lines
641 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "clang/Frontend/FrontendAction.h"
namespace UnrealCodeAnalyzer
{
class FTSConsumer;
class clang::SourceManager;
class FTSAction : public clang::ASTFrontendAction
{
public:
virtual clang::ASTConsumer* CreateASTConsumer(clang::CompilerInstance& Compiler, clang::StringRef InFile) override;
virtual bool BeginSourceFileAction(clang::CompilerInstance &CI, clang::StringRef Filename) override;
virtual void EndSourceFileAction() override;
private:
FTSConsumer* Consumer;
clang::StringRef Filename;
clang::SourceManager* SourceManager;
};
}