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we now use an enum similar to UE4 with Fatal, Error, Warning, Display, Log, Verbose, and VeryVerbose Log will only go to the log file unless -verbose is passed on the command line reduced some of the output from UAT to be Log only [CL 2631062 by Peter Sauerbrei in Main branch]
27 lines
704 B
C#
27 lines
704 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using AutomationTool;
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using UnrealBuildTool;
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[Help("UAT command to call into the integrated IPhonePackager code")]
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class IPhonePackager : BuildCommand
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{
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public override void ExecuteBuild()
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{
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LogConsole("************************* Calling IPP");
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Platform IOS = Platform.Platforms[UnrealTargetPlatform.IOS];
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string Command = ParseParamValue("cmd", "");
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// check the return value
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int ReturnValue = IOS.RunCommand("IPP:" + Command);
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if (ReturnValue != 0)
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{
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throw new AutomationException("Internal IPP returned {0}", ReturnValue);
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}
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}
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}
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