Files
UnrealEngineUWP/Engine/Source/Editor/NiagaraEditor/NiagaraEditor.Build.cs
Steve Robb 7661666dcb Error when a module is both a dependency and dynamically loaded.
Fixes for lots of existing modules by removing all dynamically loaded duplicates (this is probably not the correct solution, but is the safest).

#codereview robert.manuszewski

[CL 2610845 by Steve Robb in Main branch]
2015-07-06 05:46:20 -04:00

53 lines
1.0 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NiagaraEditor : ModuleRules
{
public NiagaraEditor(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
"Core",
"CoreUObject",
"InputCore",
"RenderCore",
"Slate",
"SlateCore",
"Kismet",
"EditorStyle",
"UnrealEd",
"GraphEditor",
"VectorVM",
"Niagara",
"MovieScene",
"Sequencer",
"PropertyEditor",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Engine",
"Niagara",
"PropertyEditor",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Engine",
"Messaging",
"GraphEditor",
"LevelEditor"}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"WorkspaceMenuStructure",
}
);
}
}