Files
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Optimize.h
Richard TalbotWatkin f0f2e3a870 Geometry Optimize operation first performs a triangulation so that it works correctly.
#jira UE-16416 - Sometimes you have to fully triangulate a brush before optimizing it.

[CL 2596972 by Richard TalbotWatkin in Main branch]
2015-06-23 09:43:20 -04:00

25 lines
433 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/**
* Optimizes selected objects by attempting to merge their polygons back together.
*/
#pragma once
#include "GeomModifier_Optimize.generated.h"
UCLASS()
class UGeomModifier_Optimize : public UGeomModifier_Triangulate
{
GENERATED_UCLASS_BODY()
// Begin UGeomModifier Interface
protected:
virtual bool OnApply() override;
// End UGeomModifier Interface
};