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Rename HasValidProperty to HasValidPropertyNode to make the behavior match the name, and clean up some comments Fix several details customizations that weren't correctly checking for property validity before derefencing GetProperty() or AccessRawData(). This fixes the original slate crash as well #codereview matt.kuhlenschmidt -------- Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2653955 by Ben.Zeigler on 2015/08/12 21:23:30. [CL 2653956 by Ben Zeigler in Main branch]