Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations
Ben Zeigler 3a8ca7f141 #UE4 Revert earlier change to make IPropertyHandle::IsValidHandle return false if the contained property was NULL, because the property table editor depended on that functionality
Rename HasValidProperty to HasValidPropertyNode to make the behavior match the name, and clean up some comments
Fix several details customizations that weren't correctly checking for property validity before derefencing GetProperty() or AccessRawData(). This fixes the original slate crash as well
#codereview matt.kuhlenschmidt

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2653955 by Ben.Zeigler on 2015/08/12 21:23:30.

[CL 2653956 by Ben Zeigler in Main branch]
2015-08-12 21:24:04 -04:00
..