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UnrealEngineUWP
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84307a427e4a0a96bd68877ddf232db00aefd790
UnrealEngineUWP
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Engine
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Source
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Editor
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ComponentVisualizers
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Private
History
Martin Mittring
27cb0254a6
UE-8324 Default values for decal components are not suitable for a component workflow
...
added DecalSize to the decal component [CL 2629028 by Martin Mittring in Main branch]
2015-07-22 12:03:24 -04:00
..
AudioComponentVisualizer.cpp
Redundant reads extracted into local variables to avoid a VC bug in TMultiMap iteration.
2015-05-06 09:32:44 -04:00
AudioComponentVisualizer.h
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ComponentVisualizers.cpp
UE-8324 Default values for decal components are not suitable for a component workflow
2015-07-22 12:03:24 -04:00
ComponentVisualizersPrivatePCH.h
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ConstraintComponentVisualizer.cpp
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ConstraintComponentVisualizer.h
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DecalComponentVisualizer.cpp
UE-8324 Default values for decal components are not suitable for a component workflow
2015-07-22 12:03:24 -04:00
DecalComponentVisualizer.h
UE-8324 Default values for decal components are not suitable for a component workflow
2015-07-22 12:03:24 -04:00
PointLightComponentVisualizer.cpp
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PointLightComponentVisualizer.h
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PrimitiveComponentVisualizer.cpp
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PrimitiveComponentVisualizer.h
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RadialForceComponentVisualizer.cpp
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RadialForceComponentVisualizer.h
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SensingComponentVisualizer.cpp
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SensingComponentVisualizer.h
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SplineComponentVisualizer.cpp
More Gamma Correction - Didn't catch this on the previous pass, apparently there was an implicit constructor allowing FLinearColor to FColor that was doing pow(2.2) gamma conversion inversion. Rather than leave the implicit constructor, I'm making it private and making people use ToFColor(true). Which is slightly more expensive, but performs the proper sRGB conversion. While fixing this, I found several terrible uses of the implicit constructor, when Hashing FLinearColors we were converting them to FColors first, when clearing FCanvas we were manually gamma correcting but leaving it as an FLinearColor, then implicitly converting to FColor, double gamma corrrecting. Neither of which should even be required as the RHI Clear command expects an FLinearColor. Additionally fixing a myriad of Slate widgets that were all doing FColor conversions needlessly only to convert back to FLinearColor when queuing slate draw commands.
2015-06-19 11:17:11 -04:00
SplineComponentVisualizer.h
Big revamp to SplineComponent (continuing work-in-progress).
2015-04-24 06:25:50 -04:00
SplineMeshComponentVisualizer.cpp
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SplineMeshComponentVisualizer.h
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SpotLightComponentVisualizer.cpp
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SpotLightComponentVisualizer.h
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SpringArmComponentVisualizer.cpp
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SpringArmComponentVisualizer.h
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SpringComponentVisualizer.cpp
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SpringComponentVisualizer.h
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