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Fixes for lots of existing modules by removing all dynamically loaded duplicates (this is probably not the correct solution, but is the safest). #codereview robert.manuszewski [CL 2610845 by Steve Robb in Main branch]
43 lines
793 B
C#
43 lines
793 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ClassViewer : ModuleRules
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{
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public ClassViewer(TargetInfo Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"AssetTools",
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"EditorWidgets",
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"GameProjectGeneration",
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"PropertyEditor",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"UnrealEd",
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"PropertyEditor",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"AssetTools",
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"EditorWidgets",
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"GameProjectGeneration",
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}
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);
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}
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}
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