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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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84307a427e4a0a96bd68877ddf232db00aefd790
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph
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Andrew Rodham 84307a427e Fixed erroneous shadowed variable
(The variable is not shadowed - the lambda doesn't even have a capture mode!)

[CL 2656079 by Andrew Rodham in Main branch]
2015-08-14 10:20:02 -04:00
..
Classes
Improved fix so that it no longer relies on changes to ObjectVersion.h. That file is in a somewhat indeterminate statel
2015-08-10 18:34:09 -04:00
Private
Fixed erroneous shadowed variable
2015-08-14 10:20:02 -04:00
Public
[UEBP-59] Optimize Blueprint loading done subsequently to initializing the blueprint action database, by decreasing the number of TObjectIterators we use to build the database.
2015-06-18 13:40:47 -04:00
BlueprintGraph.Build.cs
Can right click on any node to search for references of it. Does initial search only in current Blueprint.
2015-06-01 14:36:32 -04:00
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