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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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84307a427e4a0a96bd68877ddf232db00aefd790
UnrealEngineUWP/Engine/Source/Developer/LauncherServices/Private
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Ben Marsh 49140920c3 Compile game executables for content-only projects if we're not running from a promoted or installed build.
[CL 2653497 by Ben Marsh in Main branch]
2015-08-12 16:55:01 -04:00
..
Launcher
Add a -ScriptsForProject parameter to UAT, which causes it to only compile and load scripts for a certain project. Fixes issues when only syncing source for one project, as is typical in UGS workflows. Always pass that parameter from the editor, and always compile UAT when running from a non-installed, non-promoted build.
2015-07-30 12:15:19 -04:00
Profiles
Compile game executables for content-only projects if we're not running from a promoted or installed build.
2015-08-12 16:55:01 -04:00
LauncherServicesModule.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
LauncherServicesPrivatePCH.h
Properly save out Compress flag for UFE profiles
2015-08-06 10:46:20 -04:00
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