Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/FunctionalTesting.Build.cs
Stefan Boberg 83b5e0ce32 Merging //UE4/Main @ 9360122 to //UE4/Dev-Core (stefan.boberg_rdu-p4merge-02_6162)
(ushell-p4-mergedown)

#rb none

[CL 9375569 by Stefan Boberg in Dev-Core branch]
2019-10-02 14:23:10 -04:00

53 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FunctionalTesting : ModuleRules
{
public FunctionalTesting(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Slate",
"SlateCore",
"MessageLog",
"NavigationSystem",
"AIModule",
"RenderCore",
"AssetRegistry",
"RHI",
"UMG",
"AutomationController",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"SourceControl",
"UnrealEd",
"LevelEditor"
}
);
}
PrivateIncludePaths.AddRange(
new string[]
{
"Developer/FunctionalTesting/Private",
}
);
//make sure this is compiled for binary builds
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}