Files
UnrealEngineUWP/Engine/Source/Runtime/LauncherAutomatedService/Private/LauncherAutomatedServiceModule.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

25 lines
455 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Implements the launchers automated service.
*/
class FLauncherAutomatedServiceModule
: public ILauncherAutomatedServiceModule
{
public:
// ILauncherAutomatedServiceModule interface
virtual ILauncherAutomatedServiceProviderPtr CreateAutomatedServiceProvider() override;
public:
/**
* Virtual destructor.
*/
virtual ~FLauncherAutomatedServiceModule( ) { }
};