Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
Ben Cosh b89d6bc0e0 This adds an editor setting in the general project settings under blueprints to allow users can define the script maximum loop iterations
#TTP 340083 - +UE4: K2: Add editor exposed configuration of script max loop iterations count
#Branch UE4
#Proj Engine, CoreUObject

#Change added base engine config value MaximumLoopIterationCount defaulted to the same value as RUNAWAY_LIMIT in scriptcore.cpp
#Change added UEngine::MaximumLoopIterationCount UProperty to receive and store the config value
#Change replaced RUNAWAY_LIMIT define in sciptcore.cpp with GMaximumScriptLoopIterations and switched checks to use this variable
#Change added FBlueprintCoreDelegates::SetScriptMaximumLoopIterations as a feeder function to set GMaximumScriptLoopIterations in the CoreUObjectModule.
#Change Added call to update GMaximumScriptLoopIterations in UEngine::Init and UEditorEngine::PlayInEditor to forward any user changes at key points.

#codereview Chris.Wood, Mike.Beach

[CL 2246761 by Ben Cosh in Main branch]
2014-08-07 05:10:46 -04:00
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