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#change Classes will now be defer registered instead of being created during static initialization #change Added class re-instancing after hot-reload #change Changes to UHT to keep track of generated code changes #change Refactored a few CoreUObject delegates to a common namespace struct. [CL 2235479 by Robert Manuszewski in Main branch]
19 lines
958 B
C++
19 lines
958 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "UnrealHeaderTool.h"
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#include "ClassMaps.h"
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TMap<UClass*, FString> GClassStrippedHeaderTextMap;
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TMap<UClass*, FString> GClassSourceFileMap;
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TMap<UClass*, int32> GClassDeclarationLineNumber;
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TMap<UClass*, FClassHeaderInfo> GClassGeneratedFileMap;
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TMap<UClass*, TUniqueObj<TArray<FName>>> GClassDependentOnMap;
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TMap<UClass*, FString> GClassHeaderNameWithNoPathMap;
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TMap<UClass*, FString> GClassModuleRelativePathMap;
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TMap<UClass*, FString> GClassIncludePathMap;
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TSet<UClass*> GPublicClassSet;
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TSet<UClass*> GExportedClasses;
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TMap<UProperty*, FString> GArrayDimensions;
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TMap<UPackage*, const FManifestModule*> GPackageToManifestModuleMap;
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TMap<UField*, uint32> GGeneratedCodeCRCs; |