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Will display an error notification on the editable text box when attempting to change a function's local variable or parameter to be the same. #ttp 336502 - BP: Local variables can have the same name as function parameters and returns, which causes a duplicate property error. [CL 2192140 by Michael Schoell in Main branch]
166 lines
4.9 KiB
C++
166 lines
4.9 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "BlueprintGraphPrivatePCH.h"
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#include "KismetCompiler.h"
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//////////////////////////////////////////////////////////////////////////
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// FKCHandler_VariableGet
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#define LOCTEXT_NAMESPACE "K2Node"
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class FKCHandler_VariableGet : public FNodeHandlingFunctor
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{
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public:
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FKCHandler_VariableGet(FKismetCompilerContext& InCompilerContext)
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: FNodeHandlingFunctor(InCompilerContext)
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{
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}
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virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override
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{
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// This net is a variable read
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ResolveAndRegisterScopedTerm(Context, Net, Context.VariableReferences);
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}
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virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* Node) override
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{
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UK2Node_Variable* VarNode = Cast<UK2Node_Variable>(Node);
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if (VarNode)
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{
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VarNode->CheckForErrors(CompilerContext.GetSchema(), Context.MessageLog);
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}
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// Report an error that the local variable could not be found
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if(VarNode->VariableReference.IsLocalScope() && VarNode->GetPropertyForVariable() == NULL)
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("VariableName"), FText::FromName(VarNode->VariableReference.GetMemberName()));
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if(VarNode->VariableReference.GetMemberScopeName() != Context.Function->GetName())
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{
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Args.Add(TEXT("ScopeName"), FText::FromString(VarNode->VariableReference.GetMemberScopeName()));
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CompilerContext.MessageLog.Warning(*FText::Format(LOCTEXT("LocalVariableNotFoundInScope_Error", "Unable to find local variable with name '{VariableName}' for @@, scope expected: @@, scope found: {ScopeName}"), Args).ToString(), Node, Node->GetGraph());
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}
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else
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{
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CompilerContext.MessageLog.Warning(*FText::Format(LOCTEXT("LocalVariableNotFound_Error", "Unable to find local variable with name '{VariableName}' for @@"), Args).ToString(), Node);
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}
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}
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FNodeHandlingFunctor::RegisterNets(Context, Node);
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}
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};
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UK2Node_VariableGet::UK2Node_VariableGet(const class FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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}
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void UK2Node_VariableGet::AllocateDefaultPins()
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{
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if(GetVarName() != NAME_None)
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{
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if(CreatePinForVariable(EGPD_Output))
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{
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CreatePinForSelf();
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}
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}
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Super::AllocateDefaultPins();
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}
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void UK2Node_VariableGet::ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins)
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{
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if(GetVarName() != NAME_None)
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{
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if(!CreatePinForVariable(EGPD_Output))
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{
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if(!RecreatePinForVariable(EGPD_Output, OldPins))
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{
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return;
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}
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}
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CreatePinForSelf();
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}
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}
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FString UK2Node_VariableGet::GetTooltip() const
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{
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FFormatNamedArguments Args;
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Args.Add( TEXT( "VarName" ), FText::FromString( GetVarNameString() ));
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Args.Add( TEXT( "TextPartition" ), FText::GetEmpty());
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Args.Add( TEXT( "MetaData" ), FText::GetEmpty());
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FName VarName = VariableReference.GetMemberName();
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if (VarName != NAME_None)
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{
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FString BPMetaData;
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FBlueprintEditorUtils::GetBlueprintVariableMetaData(GetBlueprint(), VarName, VariableReference.GetMemberScope(this), TEXT("tooltip"), BPMetaData);
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if( !BPMetaData.IsEmpty() )
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{
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Args.Add( TEXT( "TextPartition" ), FText::FromString( "\n" ));
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Args.Add( TEXT( "MetaData" ), FText::FromString( BPMetaData ));
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}
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}
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if( UProperty* Property = GetPropertyForVariable() )
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{
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// discover if the variable property is a non blueprint user variable
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UClass* SourceClass = Property->GetOwnerClass();
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if( SourceClass && SourceClass->ClassGeneratedBy == NULL )
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{
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const FString MetaData = Property->GetToolTipText().ToString();
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if( !MetaData.IsEmpty() )
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{
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// See if the property associated with this editor has a tooltip
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FText PropertyMetaData = FText::FromString( *MetaData );
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FString TooltipName = FString::Printf( TEXT("%s.tooltip"), *(Property->GetName()));
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FText::FindText( *(Property->GetFullGroupName(true)), *TooltipName, PropertyMetaData );
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Args.Add( TEXT( "TextPartition" ), FText::FromString( "\n" ));
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Args.Add( TEXT( "MetaData" ), PropertyMetaData );
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}
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}
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}
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return FText::Format( NSLOCTEXT( "K2Node", "GetVariable_ToolTip", "Read the value of variable {VarName}{TextPartition}{MetaData}"), Args ).ToString();
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}
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FText UK2Node_VariableGet::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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FText Result;
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// If there is only one variable being read, the title can be made the variable name
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FString OutputPinName;
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int32 NumOutputsFound = 0;
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for (int32 PinIndex = 0; PinIndex < Pins.Num(); ++PinIndex)
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{
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UEdGraphPin* Pin = Pins[PinIndex];
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if (Pin->Direction == EGPD_Output)
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{
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++NumOutputsFound;
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OutputPinName = Pin->PinName;
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}
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}
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if (NumOutputsFound == 1)
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("PinName"), FText::FromString(OutputPinName));
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Result = FText::Format(LOCTEXT("GetPinName", "Get {PinName}"), Args);
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}
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else
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{
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Result = LOCTEXT("Get", "Get");
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}
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return Result;
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}
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FNodeHandlingFunctor* UK2Node_VariableGet::CreateNodeHandler(FKismetCompilerContext& CompilerContext) const
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{
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return new FKCHandler_VariableGet(CompilerContext);
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}
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#undef LOCTEXT_NAMESPACE |