Commit Graph

7 Commits

Author SHA1 Message Date
Michael Schoell
9561e62a25 Local variables can be named the same as local variables in other functions, nothing global in a Blueprint can be named the same as a local variable.
Will display an error notification on the editable text box when attempting to change a function's local variable or parameter to be the same.

#ttp 336502 - BP: Local variables can have the same name as function parameters and returns, which causes a duplicate property error.

[CL 2192140 by Michael Schoell in Main branch]
2014-07-11 13:10:34 -04:00
Michael Schoell
788de6f349 Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
#codereview Justin.Sargent

[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Michael Schoell
1585defb9a Local variables will no longer stop working when renaming a function.
#ttp 337236 - BP: Local variables cannot be found after adding and renaming a new function

[CL 2089692 by Michael Schoell in Main branch]
2014-05-30 10:43:00 -04:00
Michael Schoell
7fe3dd5fd9 Local function variables in Blueprints now utilize the Get/Set nodes
#change Deprecated UK2Node_LocalVariable
#change UK2Node_LocalVariable will replace itself with a Get and any Assign nodes it is hooked up to with a Set node, will also delete itself from Animation rule graphs that they should not have been allowed to be placed in

#ttp 332158 - BP:  Make local variables use standard get / set nodes, instead of the assigned named local nodes

[CL 2068725 by Michael Schoell in Main branch]
2014-05-09 17:43:40 -04:00
Michael Schoell
0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00