Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

26 lines
709 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_DynamicCast.h"
#include "K2Node_ClassDynamicCast.generated.h"
UCLASS(MinimalAPI)
class UK2Node_ClassDynamicCast : public UK2Node_DynamicCast
{
GENERATED_UCLASS_BODY()
// Begin UEdGraphNode interface
virtual void AllocateDefaultPins() override;
virtual FLinearColor GetNodeTitleColor() const override;
// End UEdGraphNode interface
// UK2Node interface
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
// End of UK2Node interface
/** Get the input object to be casted pin */
virtual UEdGraphPin* GetCastSourcePin() const override;
};