2014-04-02 18:09:23 -04:00
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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2014-05-29 16:42:22 -04:00
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#include "K2Node_DynamicCast.h"
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2014-04-02 18:09:23 -04:00
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#include "K2Node_ClassDynamicCast.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_ClassDynamicCast : public UK2Node_DynamicCast
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{
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GENERATED_UCLASS_BODY()
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// Begin UEdGraphNode interface
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2014-06-13 06:14:46 -04:00
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virtual void AllocateDefaultPins() override;
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virtual FLinearColor GetNodeTitleColor() const override;
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2014-04-02 18:09:23 -04:00
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// End UEdGraphNode interface
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// UK2Node interface
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2014-06-13 06:14:46 -04:00
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
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2014-04-02 18:09:23 -04:00
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// End of UK2Node interface
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/** Get the input object to be casted pin */
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2014-06-13 06:14:46 -04:00
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virtual UEdGraphPin* GetCastSourcePin() const override;
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2014-04-02 18:09:23 -04:00
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};
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